geforkt von Mirrors/Paper
a98d389d1f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: c3e684ef SPIGOT-3789: Can't Remove Entity Equipment in Same Tick Spawned without using Consumer Spigot Changes: 89d6047d Rebuild patches
31 Zeilen
1.5 KiB
Diff
31 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 17:56:07 -0700
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Subject: [PATCH] Don't run entity collision code if not needed
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Will not run if max entity craming is disabled and
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the max collisions per entity is less than or equal to 0
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 4df0fd9883027440b7148a47c855e30730ab8590..8ab635d2f95e32d08db21060419914f0250dbc79 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2843,10 +2843,16 @@ public abstract class EntityLiving extends Entity {
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protected void doTick() {}
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protected void collideNearby() {
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+ // Paper - start don't run getEntities if we're not going to use its result
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+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
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+ return;
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+ }
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+ // Paper - end don't run getEntities if we're not going to use its result
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List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
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if (!list.isEmpty()) {
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- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ // Paper - move up
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int j;
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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