geforkt von Mirrors/Paper
69c09cdb00
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: e1a6197e SPIGOT-5565: Animals still spawn from chunk gen when spawn-animals=false
62 Zeilen
4.4 KiB
Diff
62 Zeilen
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <spottedleaf@spottedleaf.dev>
|
|
Date: Mon, 27 Apr 2020 00:04:16 -0700
|
|
Subject: [PATCH] Reduce allocation of Vec3D by entity tracker
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java b/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java
|
|
index b64aa6c9ce906b08e43891f8c465fa4e8b2a8906..58dd349adf2bc9bac6569464ef7a7aec81729e79 100644
|
|
--- a/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java
|
|
+++ b/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java
|
|
@@ -155,8 +155,12 @@ public class EntityTrackerEntry {
|
|
++this.o;
|
|
i = MathHelper.d(this.tracker.yaw * 256.0F / 360.0F);
|
|
j = MathHelper.d(this.tracker.pitch * 256.0F / 360.0F);
|
|
- Vec3D vec3d = this.tracker.getPositionVector().d(PacketPlayOutEntity.a(this.xLoc, this.yLoc, this.zLoc));
|
|
- boolean flag1 = vec3d.g() >= 7.62939453125E-6D;
|
|
+ // Paper start - reduce allocation of Vec3D here
|
|
+ double vec3d_dx = this.tracker.locX() - 2.44140625E-4D*(this.xLoc);
|
|
+ double vec3d_dy = this.tracker.locY() - 2.44140625E-4D*(this.yLoc);
|
|
+ double vec3d_dz = this.tracker.locZ() - 2.44140625E-4D*(this.zLoc);
|
|
+ boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D;
|
|
+ // Paper end - reduce allocation of Vec3D here
|
|
Packet<?> packet1 = null;
|
|
boolean flag2 = flag1 || this.tickCounter % 60 == 0;
|
|
boolean flag3 = Math.abs(i - this.yRot) >= 1 || Math.abs(j - this.xRot) >= 1;
|
|
@@ -173,9 +177,11 @@ public class EntityTrackerEntry {
|
|
// CraftBukkit end
|
|
|
|
if (this.tickCounter > 0 || this.tracker instanceof EntityArrow) {
|
|
- long k = PacketPlayOutEntity.a(vec3d.x);
|
|
- long l = PacketPlayOutEntity.a(vec3d.y);
|
|
- long i1 = PacketPlayOutEntity.a(vec3d.z);
|
|
+ // Paper start - remove allocation of Vec3D here
|
|
+ long k = PacketPlayOutEntity.a(vec3d_dx);
|
|
+ long l = PacketPlayOutEntity.a(vec3d_dy);
|
|
+ long i1 = PacketPlayOutEntity.a(vec3d_dz);
|
|
+ // Paper end - remove allocation of Vec3D here
|
|
boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
|
|
|
|
if (!flag4 && this.o <= 400 && !this.q && this.r == this.tracker.isOnGround()) {
|
|
diff --git a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
|
|
index 21b43df57fbb65b2f39482d15e8c813403e80de1..b7bf5f7cf7f48be5d7c694de3deddab7a2d889d5 100644
|
|
--- a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
|
|
@@ -2235,9 +2235,14 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
|
|
public void updatePlayer(EntityPlayer entityplayer) {
|
|
org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot
|
|
if (entityplayer != this.tracker) {
|
|
- Vec3D vec3d = entityplayer.getPositionVector().d(this.tracker.getPositionVector()); // MC-155077, SPIGOT-5113
|
|
+ // Paper start - remove allocation of Vec3D here
|
|
+ //Vec3D vec3d = entityplayer.getPositionVector().d(this.tracker.getPositionVector()); // MC-155077, SPIGOT-5113
|
|
+ double vec3d_dx = entityplayer.locX() - this.tracker.locX();
|
|
+ double vec3d_dy = entityplayer.locY() - this.tracker.locY();
|
|
+ double vec3d_dz = entityplayer.locZ() - this.tracker.locZ();
|
|
+ // Paper end - remove allocation of Vec3D here
|
|
int i = Math.min(this.b(), (PlayerChunkMap.this.viewDistance - 1) * 16);
|
|
- boolean flag = vec3d.x >= (double) (-i) && vec3d.x <= (double) i && vec3d.z >= (double) (-i) && vec3d.z <= (double) i && this.tracker.a(entityplayer);
|
|
+ boolean flag = vec3d_dx >= (double) (-i) && vec3d_dx <= (double) i && vec3d_dz >= (double) (-i) && vec3d_dz <= (double) i && this.tracker.a(entityplayer); // Paper - remove allocation of Vec3D here
|
|
|
|
if (flag) {
|
|
boolean flag1 = this.tracker.attachedToPlayer;
|