Paper/Spigot-Server-Patches/0425-Don-t-tick-dead-players.patch
Jake Potrebic cb896d4710
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5643)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
146a7e4b SPIGOT-5345: Add automatic library support

CraftBukkit Changes:
b1064c69 Remove sisu annotation processor from jar
32e40866 SPIGOT-6189: Persistent data disappears when calling setFacingDirection on an item frame
d189f78b # 827: Trigger vanilla dimension advancements in non-main worlds
5bbb4a65 Add plumbing for automatic library support

Spigot Changes:
9fb885e8 Rebuild patches
2021-05-15 22:52:07 +00:00

22 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
index c0e32b13e79fa6b34ac9448d2f74339bb771274f..e3721287cc18c8df81d1353084364966eb3f55ab 100644
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
@@ -609,7 +609,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void playerTick() {
try {
- if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) {
+ if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
super.tick();
}