Paper/patches/server/0811-Optimise-collision-checking-in-player-move-packet-ha.patch
Nassim Jahnke 1cfd363d32
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fc460d1b PR-735: Add Villager#zombify
c8c8331e PR-690: Add method to read ItemStack input
62845f2f SPIGOT-6829: Add per-player world border API

CraftBukkit Changes:
a459f4d4 PR-1033: Add Villager#zombify
d65d1430 PR-975: Add method to read ItemStack input
b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil
6c308e1b SPIGOT-6829: Add per-player world border API

Spigot Changes:
42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
2022-04-16 10:29:50 +02:00

171 Zeilen
11 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 2 Jul 2020 12:02:43 -0700
Subject: [PATCH] Optimise collision checking in player move packet handling
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 6c50add50f2c6c41806ce08916f3d374fd19827c..f62af0697dbf7d15dfbe064e2eb3ff385ffb3325 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -587,7 +587,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
return;
}
- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
@@ -595,6 +595,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag1 = entity.verticalCollisionBelow;
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
double d11 = d7;
d6 = d3 - entity.getX();
@@ -608,16 +609,24 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag2 = false;
if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
- flag2 = true;
+ flag2 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", new Object[]{entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10)});
}
Location curPos = this.getCraftPlayer().getLocation(); // Spigot
entity.absMoveTo(d3, d4, d5, f, f1);
this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
- boolean flag3 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
- if (flag && (flag2 || !flag3)) {
+ // Paper start - optimise out extra getCubes
+ boolean teleportBack = flag2; // violating this is always a fail
+ if (!teleportBack) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ AABB newBox = entity.getBoundingBox();
+ if (didCollide || !oldBox.equals(newBox)) {
+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (teleportBack) { // Paper end - optimise out extra getCubes
entity.absMoveTo(d0, d1, d2, f, f1);
this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
this.connection.send(new ClientboundMoveVehiclePacket(entity));
@@ -703,7 +712,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
private boolean noBlocksAround(Entity entity) {
- return entity.level.getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
+ int minX = Mth.floor(box.minX);
+ int minY = Mth.floor(box.minY);
+ int minZ = Mth.floor(box.minZ);
+ int maxX = Mth.floor(box.maxX);
+ int maxY = Mth.floor(box.maxY);
+ int maxZ = Mth.floor(box.maxZ);
+
+ Level world = entity.level;
+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
+
+ for (int y = minY; y <= maxY; ++y) {
+ for (int z = minZ; z <= maxZ; ++z) {
+ for (int x = minX; x <= maxX; ++x) {
+ pos.set(x, y, z);
+ BlockState type = world.getBlockStateIfLoaded(pos);
+ if (type != null && !type.isAir()) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
}
@Override
@@ -1251,7 +1285,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
if (this.awaitingPositionFromClient != null) {
- if (this.tickCount - this.awaitingTeleportTime > 20) {
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
this.awaitingTeleportTime = this.tickCount;
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
}
@@ -1345,7 +1379,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
}
- AABB axisalignedbb = this.player.getBoundingBox();
+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
@@ -1386,6 +1420,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag1 = this.player.verticalCollisionBelow;
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
// Paper start - prevent position desync
if (this.awaitingPositionFromClient != null) {
@@ -1405,12 +1440,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag2 = false;
if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
- flag2 = true;
+ flag2 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
}
this.player.absMoveTo(d0, d1, d2, f, f1);
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag2 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb))) {
+ // Paper start - optimise out extra getCubes
+ // Original for reference:
+ // boolean teleportBack = flag2 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
+ boolean teleportBack = flag2; // violating this is always a fail
+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
+ AABB newBox = this.player.getBoundingBox();
+ if (didCollide || !axisalignedbb.equals(newBox)) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
this.teleport(d3, d4, d5, f, f1);
} else {
// CraftBukkit start - fire PlayerMoveEvent
@@ -1496,6 +1542,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
}
+ // Paper start - optimise out extra getCubes
+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
+ try {
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
+ true, false, null, null);
+
+ for (int i = 0, len = collisions.size(); i < len; ++i) {
+ final AABB box = collisions.get(i);
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
+ return true;
+ }
+ }
+
+ return false;
+ } finally {
+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
+ }
+ }
+ // Paper end - optimise out extra getCubes
+
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
Iterable<VoxelShape> iterable = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D));
VoxelShape voxelshape = Shapes.create(box.deflate(9.999999747378752E-6D));