Paper/patches/server/0638-Prevent-grindstones-from-overstacking-items.patch
Jason bc127ea819
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6222)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron

CraftBukkit Changes:
b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron
d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket
4f34a67b #891: Fix scheduler task ID overflow and duplication issues

Spigot Changes:
d03d7f12 BUILDTOOLS-604: Rebuild patches
2021-07-18 09:41:53 +02:00

27 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Tue, 16 Feb 2021 21:37:51 -0600
Subject: [PATCH] Prevent grindstones from overstacking items
diff --git a/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java b/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
index dda6c4948b903221fa8020c76d109216d2dd82bf..51f3650bc19bddc71731c0cb36e600cc8d16a495 100644
--- a/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
+++ b/src/main/java/net/minecraft/world/inventory/GrindstoneMenu.java
@@ -199,13 +199,13 @@ public class GrindstoneMenu extends AbstractContainerMenu {
i = Math.max(item.getMaxDamage() - l, 0);
itemstack2 = this.mergeEnchants(itemstack, itemstack1);
if (!itemstack2.isDamageableItem()) {
- if (!ItemStack.matches(itemstack, itemstack1)) {
+ if (!ItemStack.matches(itemstack, itemstack1) || itemstack2.getMaxStackSize() == 1) { // Paper - add max stack size check
this.resultSlots.setItem(0, ItemStack.EMPTY);
this.broadcastChanges();
return;
}
- b0 = 2;
+ b0 = 2; // Paper - the problem line for above change, causing over-stacking
}
} else {
boolean flag3 = !itemstack.isEmpty();