Paper/Spigot-Server-Patches/0161-Delay-Chunk-Unloads-based-on-Player-Movement.patch
Zach Brown 97d0490c4a
Disable delayed chunk unloads by default
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.

We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00

147 Zeilen
6.4 KiB
Diff

From 54b4193c57fd00f93d585132e60ae22d9f0310de Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Jun 2016 23:22:12 -0400
Subject: [PATCH] Delay Chunk Unloads based on Player Movement
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0d2af96..327a784 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -364,6 +364,15 @@ public class PaperWorldConfig {
}
}
+ public long delayChunkUnloadsBy;
+ private void delayChunkUnloadsBy() {
+ delayChunkUnloadsBy = PaperConfig.getSeconds(getString("delay-chunk-unloads-by", "0s"));
+ if (delayChunkUnloadsBy > 0) {
+ log("Delaying chunk unloads by " + delayChunkUnloadsBy + " seconds");
+ delayChunkUnloadsBy *= 1000;
+ }
+ }
+
public boolean isHopperPushBased;
private void isHopperPushBased() {
isHopperPushBased = getBoolean("hopper.push-based", true);
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index a1f7e83..30c3d6c 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -30,6 +30,7 @@ public class Chunk {
private boolean j;
public final World world;
public final int[] heightMap;
+ public Long scheduledForUnload; // Paper - delay chunk unloads
public final int locX;
public final int locZ;
private boolean m;
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index a40a6a4..69bc836 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -300,6 +300,19 @@ public class ChunkProviderServer implements IChunkProvider {
}
}
}
+ // Paper start - delayed chunk unloads
+ long now = System.currentTimeMillis();
+ long unloadAfter = world.paperConfig.delayChunkUnloadsBy;
+ if (unloadAfter > 0) {
+ //noinspection Convert2streamapi
+ for (Chunk chunk : chunks.values()) {
+ if (chunk.scheduledForUnload != null && now - chunk.scheduledForUnload > unloadAfter) {
+ chunk.scheduledForUnload = null;
+ unload(chunk);
+ }
+ }
+ }
+ // Paper end
this.chunkLoader.a();
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index dd40e98..f109e98 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -32,8 +32,16 @@ public class PlayerChunk {
public void run() {
loadInProgress = false;
PlayerChunk.this.chunk = PlayerChunk.this.playerChunkMap.getWorld().getChunkProviderServer().getOrLoadChunkAt(location.x, location.z);
+ markChunkUsed(); // Paper - delay chunk unloads
}
};
+ // Paper start - delay chunk unloads
+ public final void markChunkUsed() {
+ if (chunk != null && chunk.scheduledForUnload != null) {
+ chunk.scheduledForUnload = null;
+ }
+ }
+ // Paper end
// CraftBukkit end
public PlayerChunk(PlayerChunkMap playerchunkmap, int i, int j) {
@@ -42,6 +50,7 @@ public class PlayerChunk {
// CraftBukkit start
loadInProgress = true;
this.chunk = playerchunkmap.getWorld().getChunkProviderServer().getChunkAt(i, j, loadedRunnable, false);
+ markChunkUsed(); // Paper - delay chunk unloads
// CraftBukkit end
}
@@ -110,6 +119,7 @@ public class PlayerChunk {
if (!loadInProgress) {
loadInProgress = true;
this.chunk = playerChunkMap.getWorld().getChunkProviderServer().getChunkAt(this.location.x, this.location.z, loadedRunnable, flag);
+ markChunkUsed(); // Paper - delay chunk unloads
}
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 6320247..9fed846 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -458,7 +458,13 @@ public class PlayerChunkMap {
Chunk chunk = playerchunk.f();
if (chunk != null) {
- this.getWorld().getChunkProviderServer().unload(chunk);
+ // Paper start - delay chunk unloads
+ if (world.paperConfig.delayChunkUnloadsBy <= 0) {
+ this.getWorld().getChunkProviderServer().unload(chunk);
+ } else {
+ chunk.scheduledForUnload = System.currentTimeMillis();
+ }
+ // Paper end
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 1994401..f62878d 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1491,7 +1491,7 @@ public class CraftWorld implements World {
ChunkProviderServer cps = world.getChunkProviderServer();
for (net.minecraft.server.Chunk chunk : cps.chunks.values()) {
// If in use, skip it
- if (isChunkInUse(chunk.locX, chunk.locZ)) {
+ if (isChunkInUse(chunk.locX, chunk.locZ) || chunk.scheduledForUnload != null) { // Paper - delayed chunk unloads
continue;
}
--
2.9.0