Paper/patches/server/0881-Prevent-tile-entity-copies-loading-chunks.patch
2022-07-29 09:31:02 -07:00

25 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 55bf584ace138e6df855c011f1fb44dbdc0e7d98..9507988d7650204b6ae0137bc0b8bcd486a83028 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3393,7 +3393,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level.isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level.getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);