Paper/CraftBukkit-Patches/0042-ANSI-color-codes-now-reset-text-attributes.-Fixes-BU.patch
2013-03-23 11:01:00 +11:00

78 Zeilen
6.0 KiB
Diff

From a2a29eb62901c4375eb1809df2fd166e6ac12492 Mon Sep 17 00:00:00 2001
From: James Clarke <jamesrtclarke@me.com>
Date: Sat, 26 Jan 2013 10:39:45 +0000
Subject: [PATCH] ANSI color codes now reset text attributes. Fixes BUKKIT-3508
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
---
.../net/minecraft/server/ConsoleLogFormatter.java | 2 +-
.../craftbukkit/command/ColouredConsoleSender.java | 34 +++++++++++-----------
2 files changed, 18 insertions(+), 18 deletions(-)
diff --git a/src/main/java/net/minecraft/server/ConsoleLogFormatter.java b/src/main/java/net/minecraft/server/ConsoleLogFormatter.java
index 60d26d5..86bb210 100644
--- a/src/main/java/net/minecraft/server/ConsoleLogFormatter.java
+++ b/src/main/java/net/minecraft/server/ConsoleLogFormatter.java
@@ -15,7 +15,7 @@ class ConsoleLogFormatter extends Formatter {
final ConsoleLogManager a;
// CraftBukkit start - add color stripping
- private Pattern pattern = Pattern.compile("\\x1B\\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]");
+ private Pattern pattern = Pattern.compile("\\x1B\\[([0-9]{1,2}(;[0-9]{1,2})*)?[m|K]");
private boolean strip = false;
// CraftBukkit end
diff --git a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
index c86253c..3ab8f3b 100644
--- a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
+++ b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
@@ -22,28 +22,28 @@ public class ColouredConsoleSender extends CraftConsoleCommandSender {
this.reader = ((CraftServer) getServer()).getReader();
this.terminal = reader.getTerminal();
- replacements.put(ChatColor.BLACK, Ansi.ansi().fg(Ansi.Color.BLACK).boldOff().toString());
- replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).boldOff().toString());
- replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).boldOff().toString());
- replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).boldOff().toString());
- replacements.put(ChatColor.DARK_RED, Ansi.ansi().fg(Ansi.Color.RED).boldOff().toString());
- replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).boldOff().toString());
- replacements.put(ChatColor.GOLD, Ansi.ansi().fg(Ansi.Color.YELLOW).boldOff().toString());
- replacements.put(ChatColor.GRAY, Ansi.ansi().fg(Ansi.Color.WHITE).boldOff().toString());
- replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().fg(Ansi.Color.BLACK).bold().toString());
- replacements.put(ChatColor.BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).bold().toString());
- replacements.put(ChatColor.GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).bold().toString());
- replacements.put(ChatColor.AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).bold().toString());
- replacements.put(ChatColor.RED, Ansi.ansi().fg(Ansi.Color.RED).bold().toString());
- replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).bold().toString());
- replacements.put(ChatColor.YELLOW, Ansi.ansi().fg(Ansi.Color.YELLOW).bold().toString());
- replacements.put(ChatColor.WHITE, Ansi.ansi().fg(Ansi.Color.WHITE).bold().toString());
+ replacements.put(ChatColor.BLACK, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString());
+ replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString());
+ replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString());
+ replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString());
+ replacements.put(ChatColor.DARK_RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString());
+ replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString());
+ replacements.put(ChatColor.GOLD, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString());
+ replacements.put(ChatColor.GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).boldOff().toString());
+ replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString());
+ replacements.put(ChatColor.BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).bold().toString());
+ replacements.put(ChatColor.GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).bold().toString());
+ replacements.put(ChatColor.AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).bold().toString());
+ replacements.put(ChatColor.RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).bold().toString());
+ replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString());
+ replacements.put(ChatColor.YELLOW, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).bold().toString());
+ replacements.put(ChatColor.WHITE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).bold().toString());
replacements.put(ChatColor.MAGIC, Ansi.ansi().a(Attribute.BLINK_SLOW).toString());
replacements.put(ChatColor.BOLD, Ansi.ansi().a(Attribute.UNDERLINE_DOUBLE).toString());
replacements.put(ChatColor.STRIKETHROUGH, Ansi.ansi().a(Attribute.STRIKETHROUGH_ON).toString());
replacements.put(ChatColor.UNDERLINE, Ansi.ansi().a(Attribute.UNDERLINE).toString());
replacements.put(ChatColor.ITALIC, Ansi.ansi().a(Attribute.ITALIC).toString());
- replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.DEFAULT).toString());
+ replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).toString());
}
@Override
--
1.8.1-rc2