Paper/Spigot-Server-Patches/0555-Add-setMaxPlayers-API.patch
Mariell Hoversholm 654b792caf Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests
2577f9bf Increase outdated build delay
1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
2020-09-27 11:04:51 -04:00

38 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 22 Aug 2020 23:59:30 +0200
Subject: [PATCH] Add #setMaxPlayers API
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 2ae926d9a2ad99a46409dfa000c6f895600a2616..787e80c50a61d6bd80efd8bd0d4b5140908aaeed 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -67,7 +67,7 @@ public abstract class PlayerList {
public final WorldNBTStorage playerFileData;
private boolean hasWhitelist;
private final IRegistryCustom.Dimension s;
- protected final int maxPlayers;
+ protected int maxPlayers; public final void setMaxPlayers(int maxPlayers) { this.maxPlayers = maxPlayers; } // Paper - remove final and add setter
private int viewDistance;
private EnumGamemode u;
private boolean v;
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 588740661a0cb60ae55c38a12b5665cec097c902..d8d29d14559169f5e8d8b4cf63d8b427b823eb2f 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -616,6 +616,13 @@ public final class CraftServer implements Server {
return playerList.getMaxPlayers();
}
+ // Paper start
+ @Override
+ public void setMaxPlayers(int maxPlayers) {
+ this.playerList.setMaxPlayers(maxPlayers);
+ }
+ // Paper end
+
// NOTE: These are dependent on the corresponding call in MinecraftServer
// so if that changes this will need to as well
@Override