Paper/CraftBukkit-Patches/0029-Prevent-Shutdown-Hang.patch
Zach Brown cab333b217 Rebase (Update) from upstream SpigotMC
Don't send requests of every player was found in the global api cache SpigotMC/Spigot@841270ff1e
Correctly set the response code for the cached lookups and return the ... SpigotMC/Spigot@f170b7899c
Don't try and re-set the global api cache on reload SpigotMC/Spigot@b410a00a66
Use a compile time sneaky throw hack. SpigotMC/Spigot@508462b96b
Fix a missed rename in WorldGenGroundBush SpigotMC/Spigot@0614d8fae9
2014-11-28 14:19:07 -06:00

33 Zeilen
1.3 KiB
Diff

From 94c56282c7a751537d77bb10a8fc050662fe338a Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Tue, 11 Jun 2013 11:54:32 +1000
Subject: [PATCH] Prevent Shutdown Hang
Prevents server hanging if players disconnect during the shutdown sequence.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index e6012fb..9eb25df 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1152,8 +1152,15 @@ public abstract class PlayerList {
}
public void u() {
- for (int i = 0; i < this.players.size(); ++i) {
- ((EntityPlayer) this.players.get(i)).playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
+ while (!this.players.isEmpty()) {
+ // Spigot start
+ EntityPlayer p = (EntityPlayer) this.players.get( 0 );
+ p.playerConnection.disconnect( this.server.server.getShutdownMessage() );
+ if ( ( !this.players.isEmpty() ) && ( this.players.get( 0 ) == p ) )
+ {
+ this.players.remove( 0 ); // Prevent shutdown hang if already disconnected
+ }
+ // Spigot end
}
}
--
1.9.1