geforkt von Mirrors/Paper
a923e332ee
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
39 Zeilen
1.9 KiB
Diff
39 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 1 Mar 2016 13:14:11 -0600
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Subject: [PATCH] Configurable fishing time ranges
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index d5a93adafc9e897b78f83102ea101d96c5bf2744..3b35d45881a041aaa7adea0ffc92379208a138b7 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -109,4 +109,12 @@ public class PaperWorldConfig {
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log("Baby zombies will move at the speed of " + babyZombieMovementModifier);
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}
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+
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+ public int fishingMinTicks;
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+ public int fishingMaxTicks;
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+ private void fishingTickRange() {
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+ fishingMinTicks = getInt("fishing-time-range.MinimumTicks", 100);
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+ fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600);
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+ log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks");
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index dde25bf5e4e6e6514a8141e4dee473d96eee83f5..b007efe91c0abef3e90179b67dfdaf999ced11d2 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -83,6 +83,10 @@ public class FishingHook extends Projectile {
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this.noCulling = true;
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this.luck = Math.max(0, lureLevel);
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this.lureSpeed = Math.max(0, luckOfTheSeaLevel);
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+ // Paper start
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+ minWaitTime = world.paperConfig.fishingMinTicks;
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+ maxWaitTime = world.paperConfig.fishingMaxTicks;
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+ // Paper end
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}
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public FishingHook(EntityType<? extends FishingHook> type, Level world) {
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