Paper/Spigot-Server-Patches/0264-Don-t-save-Proto-Chunks.patch
2019-05-05 14:39:51 -07:00

25 Zeilen
1.1 KiB
Diff

From 993e0fdb99639953f4e7e22f238212b333997dd0 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jul 2018 21:21:41 -0400
Subject: [PATCH] Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 7273323e36..184a42e149 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -615,6 +615,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}
public void saveChunk(IChunkAccess ichunkaccess, boolean save) {
+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks
// CraftBukkit end
this.n.a(ichunkaccess.getPos());
if (save) { // CraftBukkit
--
2.21.0