geforkt von Mirrors/Paper
708d52ca03
This code was causing NPE's in saving player data, potentially related to reloads.
34 Zeilen
1.1 KiB
Diff
34 Zeilen
1.1 KiB
Diff
From a6ab787c5dd9cc0681087bfb35ae3b837dc4683a Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 16 Jun 2018 01:17:39 -0500
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Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 42cf95e1..5921c952 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -385,5 +385,19 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
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* @param arrows Number of arrows to stick in this entity
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*/
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void setArrowsStuck(int arrows);
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+
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+ /**
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+ * Get the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @return Delay in ticks
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+ */
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+ int getShieldBlockingDelay();
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+
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+ /**
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+ * Set the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @param delay Delay in ticks
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+ */
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+ void setShieldBlockingDelay(int delay);
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// Paper end
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}
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--
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2.17.1
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