Paper/CraftBukkit-Patches/0024-Improved-tile-entity-lookup-for-chunk-sending.patch
Hudson acc7e2172b revert changes to disabled plugins and scheduler.
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00

31 Zeilen
1.6 KiB
Diff

From 1903fcd6f0963c98738afa51dc605e042653ebdf Mon Sep 17 00:00:00 2001
From: shakytom <tom.roberts00@gmail.com>
Date: Wed, 20 Feb 2013 22:34:38 -0500
Subject: [PATCH] Improved tile entity lookup for chunk sending
Instead of scanning the entire worlds tile entities to find out what tile entities are in the chunk... just use the arraylist of tile entities we already have.
This results in a good reduction of time spent in player ticking.
---
.../java/net/minecraft/server/EntityPlayer.java | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 14f2521..59c463c 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -173,8 +173,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
iterator1.remove();
if (chunkcoordintpair != null && this.world.isLoaded(chunkcoordintpair.x << 4, 0, chunkcoordintpair.z << 4)) {
- arraylist.add(this.world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z));
- arraylist1.addAll(((WorldServer) this.world).getTileEntities(chunkcoordintpair.x * 16, 0, chunkcoordintpair.z * 16, chunkcoordintpair.x * 16 + 16, 256, chunkcoordintpair.z * 16 + 16));
+ Chunk chunk = this.world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z); // Spigot
+ arraylist.add(chunk); // Spigot
+ arraylist1.addAll(chunk.tileEntities.values()); // Spigot
}
}
--
1.7.0.4