Paper/Spigot-Server-Patches/0062-Chunk-save-queue-improvements.patch
Aikar 835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00

161 Zeilen
8.0 KiB
Diff

From 0d3a01c3188c4dbdccdb1b700707e790777a5968 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 4 Mar 2016 18:18:37 -0600
Subject: [PATCH] Chunk save queue improvements
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.
This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
elevated memory usage, and then the objects used in the serialization sit around longer than needed,
resulting in promotion to Old Generation instead of dying young.
To optimize this, we change the entire unload queue to be a proper queue. This improves the behavior of popping
the first queued chunk off, instead of abusing iterators like Mojang was doing.
This also improves reliability of chunk saving, as the previous hack job had a race condition that could
fail to save some chunks.
Then finally, Sleeping will by default be removed, but due to known issues with 1.9, a config option was added.
But if sleeps are to remain enabled, we at least lower the sleep interval so it doesn't have as much negative impact.
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 0d68ffd75a..fd00c320ce 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -208,4 +208,10 @@ public class PaperConfig {
private static void chunkLoadThreads() {
minChunkLoadThreads = Math.min(6, getInt("settings.min-chunk-load-threads", 2)); // Keep people from doing stupid things with max of 6
}
+
+ public static boolean enableFileIOThreadSleep;
+ private static void enableFileIOThreadSleep() {
+ enableFileIOThreadSleep = getBoolean("settings.sleep-between-chunk-saves", false);
+ if (enableFileIOThreadSleep) Bukkit.getLogger().info("Enabled sleeping between chunk saves, beware of memory issues");
+ }
}
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index f969c036f3..2b0a088a6a 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -22,6 +22,7 @@ import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Predicate;
import javax.annotation.Nullable;
+import java.util.concurrent.ConcurrentLinkedQueue; // Paper
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
// Spigot start
@@ -31,6 +32,19 @@ import org.spigotmc.SupplierUtils;
public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
+ // Paper start - Chunk queue improvements
+ private static class QueuedChunk {
+ public ChunkCoordIntPair coords;
+ public Supplier<NBTTagCompound> compoundSupplier;
+
+ public QueuedChunk(ChunkCoordIntPair coords, Supplier<NBTTagCompound> compoundSupplier) {
+ this.coords = coords;
+ this.compoundSupplier = compoundSupplier;
+ }
+ }
+ final private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<>();
+ // Paper end
+
private static final Logger a = LogManager.getLogger();
private final Map<ChunkCoordIntPair, Supplier<NBTTagCompound>> b = Maps.newHashMap();
private final File c;
@@ -305,8 +319,8 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
};
}
-
- this.a(chunkcoordintpair, SupplierUtils.createUnivaluedSupplier(completion, unloaded && this.b.size() < SAVE_QUEUE_TARGET_SIZE));
+ this.a(chunkcoordintpair, SupplierUtils.createUnivaluedSupplier(completion, unloaded)); // Paper - Remove save queue target size
+ // Paper end
// Spigot end
} catch (Exception exception) {
ChunkRegionLoader.a.error("Failed to save chunk", exception);
@@ -315,7 +329,10 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
protected void a(ChunkCoordIntPair chunkcoordintpair, Supplier<NBTTagCompound> nbttagcompound) { // Spigot
- this.b.put(chunkcoordintpair, nbttagcompound);
+ synchronized (this.queue) { // Paper - synchronize while modifying the map
+ queue.add(new QueuedChunk(chunkcoordintpair, nbttagcompound)); // Paper - Chunk queue improvements
+ this.b.put(chunkcoordintpair, nbttagcompound);
+ }
FileIOThread.a().a(this);
}
@@ -325,19 +342,18 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
private boolean processSaveQueueEntry(boolean logCompletion) {
- Iterator iterator = this.b.entrySet().iterator();
- if (!iterator.hasNext()) {
+ // Paper start - Chunk queue improvements
+ QueuedChunk chunk = queue.poll();
+ if (chunk == null) {
+ // Paper - end
if (logCompletion) { // CraftBukkit
ChunkRegionLoader.a.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", this.c.getName());
}
return false;
} else {
- Entry entry = (Entry) iterator.next();
-
- iterator.remove();
- ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair) entry.getKey();
- Supplier<NBTTagCompound> nbttagcompound = (Supplier<NBTTagCompound>) entry.getValue(); // Spigot
+ ChunkCoordIntPair chunkcoordintpair = chunk.coords; // Paper - Chunk queue improvements
+ Supplier<NBTTagCompound> nbttagcompound = chunk.compoundSupplier; // Spigot // Paper
if (nbttagcompound == null) {
return true;
@@ -346,6 +362,14 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
// CraftBukkit start
RegionFileCache.write(this.c, chunkcoordintpair.x, chunkcoordintpair.z, SupplierUtils.getIfExists(nbttagcompound)); // Spigot
+ // Paper start remove from map only if this was the latest version of the chunk
+ synchronized (this.queue) {
+ // This will not equal if a newer version is still pending - wait until newest is saved to remove
+ if (this.b.get(chunkcoordintpair) == chunk.compoundSupplier) {
+ this.b.remove(chunkcoordintpair);
+ }
+ }
+ // Paper end
/*
NBTCompressedStreamTools.a(nbttagcompound, (DataOutput) dataoutputstream);
dataoutputstream.close();
diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
index 8c3537ab8d..170c239b77 100644
--- a/src/main/java/net/minecraft/server/FileIOThread.java
+++ b/src/main/java/net/minecraft/server/FileIOThread.java
@@ -47,11 +47,12 @@ public class FileIOThread implements Runnable {
++this.e;
}
+ if (com.destroystokyo.paper.PaperConfig.enableFileIOThreadSleep) { // Paper
try {
- Thread.sleep(this.f ? 0L : 10L);
+ Thread.sleep(this.f ? 0L : 1L); // Paper
} catch (InterruptedException interruptedexception) {
interruptedexception.printStackTrace();
- }
+ }} // Paper
}
if (this.c.isEmpty()) {
--
2.18.0