geforkt von Mirrors/Paper
526795bacd
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
92 Zeilen
4.0 KiB
Diff
92 Zeilen
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 8 May 2022 13:35:58 -0700
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Subject: [PATCH] ItemStack damage API
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Adds methods notify clients about item breaks and
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to simulate damage done to an itemstack and all
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the logic associated with damaging them
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 41c5559058df9701e345f39d9d3c23e45b6d49c3..812ae3368f828b388d6fd05a94cd88f2d5db9fac 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1363,4 +1363,53 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void knockback(double strength, double directionX, double directionZ);
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// Paper end - knockback API
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+
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+ // Paper start - ItemStack damage API
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+ /**
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+ * Notifies all clients tracking this entity that the item in
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+ * the slot of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot);
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+
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+ /**
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+ * Notifies specified players that the item in the slot
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+ * of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ * @param players the players to notify
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, and advancement
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+ * triggers.
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+ *
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+ * @param stack the itemstack to damage
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+ * @param amount the amount of damage to do
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+ * @return the damaged itemstack, or an empty stack if it broke. There are no
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+ * guarantees the returned itemstack is the same instance
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+ */
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+ @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, advancement
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+ * triggers, and notifying clients to play break animations.
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+ *
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+ * @param slot the slot of the stack to damage
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+ * @param amount the amount of damage to do
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+ */
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+ void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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+ // Paper end - ItemStack damage API
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}
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diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java
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index f236f9bfa4d43dcbad5919abef3620fcd0696880..845037909658884167136955a02b99af0040fa9c 100644
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--- a/src/main/java/org/bukkit/inventory/ItemStack.java
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+++ b/src/main/java/org/bukkit/inventory/ItemStack.java
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@@ -982,5 +982,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
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public boolean canRepair(@NotNull ItemStack toBeRepaired) {
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return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
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}
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+
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+ /**
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+ * Damages this itemstack by the specified amount. This
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+ * runs all logic associated with damaging an itemstack like
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+ * events and stat changes.
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+ *
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+ * @param amount the amount of damage to do
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+ * @param livingEntity the entity related to the damage
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+ * @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
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+ * @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
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+ */
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+ public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
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+ return livingEntity.damageItemStack(this, amount);
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+ }
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// Paper end
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}
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