13
0
geforkt von Mirrors/Paper
Paper/patches/server/1012-Optimise-general-POI-access.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

1062 Zeilen
58 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 31 Jan 2021 02:29:24 -0800
Subject: [PATCH] Optimise general POI access
There are a couple of problems with mojang's POI code.
Firstly, it's all streams. Unsurprisingly, stacking
streams on top of each other is horrible for performance
and ultimately took up half of a villager's tick!
Secondly, sometime's the search radius is large and there are
a significant number of poi entries per chunk section. Even
removing streams at this point doesn't help much. The only solution
is to start at the search point and iterate outwards. This
type of approach shows massive gains for portals, simply because
we can avoid sync loading a large area of chunks. I also tested
a massive farm I found in JellySquid's discord, which showed
to benefit significantly simply because the farm had so many
portal blocks that searching through them all was very slow.
Great care has been taken so that behavior remains identical to
vanilla, however I cannot account for oddball Stream API
implementations, if they even exist (streams can technically
be loose with iteration order in a sorted stream given its
source stream is not tagged with ordered, and mojang does not
tag the source stream as ordered). However in my testing on openjdk
there showed no difference, as expected.
This patch also specifically optimises other areas of code to
use PoiAccess. For example, some villager AI and portaling code
had to be specifically modified.
diff --git a/src/main/java/io/papermc/paper/util/PoiAccess.java b/src/main/java/io/papermc/paper/util/PoiAccess.java
new file mode 100644
index 0000000000000000000000000000000000000000..f39294b1f83c4022be5ced4da781103a1eee2daf
--- /dev/null
+++ b/src/main/java/io/papermc/paper/util/PoiAccess.java
@@ -0,0 +1,806 @@
+package io.papermc.paper.util;
+
+import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
+import ca.spottedleaf.moonrise.common.util.WorldUtil;
+import com.mojang.datafixers.util.Pair;
+import it.unimi.dsi.fastutil.doubles.Double2ObjectMap;
+import it.unimi.dsi.fastutil.doubles.Double2ObjectRBTreeMap;
+import it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue;
+import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
+import java.util.function.BiPredicate;
+import net.minecraft.core.BlockPos;
+import net.minecraft.core.Holder;
+import net.minecraft.util.Mth;
+import net.minecraft.world.entity.ai.village.poi.PoiManager;
+import net.minecraft.world.entity.ai.village.poi.PoiRecord;
+import net.minecraft.world.entity.ai.village.poi.PoiSection;
+import net.minecraft.world.entity.ai.village.poi.PoiType;
+import java.util.ArrayList;
+import java.util.HashSet;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Map;
+import java.util.Optional;
+import java.util.Set;
+import java.util.function.Predicate;
+
+/**
+ * Provides optimised access to POI data. All returned values will be identical to vanilla.
+ */
+public final class PoiAccess {
+
+ protected static double clamp(final double val, final double min, final double max) {
+ return (val < min ? min : (val > max ? max : val));
+ }
+
+ protected static double getSmallestDistanceSquared(final double boxMinX, final double boxMinY, final double boxMinZ,
+ final double boxMaxX, final double boxMaxY, final double boxMaxZ,
+
+ final double circleX, final double circleY, final double circleZ) {
+ // is the circle center inside the box?
+ if (circleX >= boxMinX && circleX <= boxMaxX && circleY >= boxMinY && circleY <= boxMaxY && circleZ >= boxMinZ && circleZ <= boxMaxZ) {
+ return 0.0;
+ }
+
+ final double boxWidthX = (boxMaxX - boxMinX) / 2.0;
+ final double boxWidthY = (boxMaxY - boxMinY) / 2.0;
+ final double boxWidthZ = (boxMaxZ - boxMinZ) / 2.0;
+
+ final double boxCenterX = (boxMinX + boxMaxX) / 2.0;
+ final double boxCenterY = (boxMinY + boxMaxY) / 2.0;
+ final double boxCenterZ = (boxMinZ + boxMaxZ) / 2.0;
+
+ double centerDiffX = circleX - boxCenterX;
+ double centerDiffY = circleY - boxCenterY;
+ double centerDiffZ = circleZ - boxCenterZ;
+
+ centerDiffX = circleX - (clamp(centerDiffX, -boxWidthX, boxWidthX) + boxCenterX);
+ centerDiffY = circleY - (clamp(centerDiffY, -boxWidthY, boxWidthY) + boxCenterY);
+ centerDiffZ = circleZ - (clamp(centerDiffZ, -boxWidthZ, boxWidthZ) + boxCenterZ);
+
+ return (centerDiffX * centerDiffX) + (centerDiffY * centerDiffY) + (centerDiffZ * centerDiffZ);
+ }
+
+
+ // key is:
+ // upper 32 bits:
+ // upper 16 bits: max y section
+ // lower 16 bits: min y section
+ // lower 32 bits:
+ // upper 16 bits: section
+ // lower 16 bits: radius
+ protected static long getKey(final int minSection, final int maxSection, final int section, final int radius) {
+ return (
+ (maxSection & 0xFFFFL) << (64 - 16)
+ | (minSection & 0xFFFFL) << (64 - 32)
+ | (section & 0xFFFFL) << (64 - 48)
+ | (radius & 0xFFFFL) << (64 - 64)
+ );
+ }
+
+ // only includes x/z axis
+ // finds the closest poi data by distance.
+ public static BlockPos findClosestPoiDataPosition(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final PoiRecord ret = findClosestPoiDataRecord(
+ poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load
+ );
+
+ return ret == null ? null : ret.getPos();
+ }
+
+ // only includes x/z axis
+ // finds the closest poi data by distance.
+ public static Pair<Holder<PoiType>, BlockPos> findClosestPoiDataTypeAndPosition(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final PoiRecord ret = findClosestPoiDataRecord(
+ poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load
+ );
+
+ return ret == null ? null : Pair.of(ret.getPoiType(), ret.getPos());
+ }
+
+ // only includes x/z axis
+ // finds the closest poi data by distance. if multiple match the same distance, then they all are returned.
+ public static void findClosestPoiDataPositions(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final Set<BlockPos> ret) {
+ final Set<BlockPos> positions = new HashSet<>();
+ // pos predicate is last thing that runs before adding to ret.
+ final Predicate<BlockPos> newPredicate = (final BlockPos pos) -> {
+ if (positionPredicate != null && !positionPredicate.test(pos)) {
+ return false;
+ }
+ return positions.add(pos.immutable());
+ };
+
+ final List<PoiRecord> toConvert = new ArrayList<>();
+ findClosestPoiDataRecords(
+ poiStorage, villagePlaceType, newPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, toConvert
+ );
+
+ for (final PoiRecord record : toConvert) {
+ ret.add(record.getPos());
+ }
+ }
+
+ // only includes x/z axis
+ // finds the closest poi data by distance.
+ public static PoiRecord findClosestPoiDataRecord(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final List<PoiRecord> ret = new ArrayList<>();
+ findClosestPoiDataRecords(
+ poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, ret
+ );
+ return ret.isEmpty() ? null : ret.get(0);
+ }
+
+ // only includes x/z axis
+ // finds the closest poi data by distance.
+ public static PoiRecord findClosestPoiDataRecord(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final BiPredicate<Holder<PoiType>, BlockPos> predicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final List<PoiRecord> ret = new ArrayList<>();
+ findClosestPoiDataRecords(
+ poiStorage, villagePlaceType, predicate, sourcePosition, range, maxDistanceSquared, occupancy, load, ret
+ );
+ return ret.isEmpty() ? null : ret.get(0);
+ }
+
+ // only includes x/z axis
+ // finds the closest poi data by distance. if multiple match the same distance, then they all are returned.
+ public static void findClosestPoiDataRecords(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final List<PoiRecord> ret) {
+ final BiPredicate<Holder<PoiType>, BlockPos> predicate = positionPredicate != null ? (type, pos) -> positionPredicate.test(pos) : null;
+ findClosestPoiDataRecords(poiStorage, villagePlaceType, predicate, sourcePosition, range, maxDistanceSquared, occupancy, load, ret);
+ }
+
+ public static void findClosestPoiDataRecords(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final BiPredicate<Holder<PoiType>, BlockPos> predicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final List<PoiRecord> ret) {
+ final Predicate<? super PoiRecord> occupancyFilter = occupancy.getTest();
+
+ final List<PoiRecord> closestRecords = new ArrayList<>();
+ double closestDistanceSquared = maxDistanceSquared;
+
+ final int lowerX = Mth.floor(sourcePosition.getX() - range) >> 4;
+ final int lowerY = WorldUtil.getMinSection(poiStorage.moonrise$getWorld());
+ final int lowerZ = Mth.floor(sourcePosition.getZ() - range) >> 4;
+ final int upperX = Mth.floor(sourcePosition.getX() + range) >> 4;
+ final int upperY = WorldUtil.getMaxSection(poiStorage.moonrise$getWorld());
+ final int upperZ = Mth.floor(sourcePosition.getZ() + range) >> 4;
+
+ final int centerX = sourcePosition.getX() >> 4;
+ final int centerY = Mth.clamp(sourcePosition.getY() >> 4, lowerY, upperY);
+ final int centerZ = sourcePosition.getZ() >> 4;
+ final long centerKey = CoordinateUtils.getChunkSectionKey(centerX, centerY, centerZ);
+
+ final LongArrayFIFOQueue queue = new LongArrayFIFOQueue();
+ final LongOpenHashSet seen = new LongOpenHashSet();
+ seen.add(centerKey);
+ queue.enqueue(centerKey);
+
+ while (!queue.isEmpty()) {
+ final long key = queue.dequeueLong();
+ final int sectionX = CoordinateUtils.getChunkSectionX(key);
+ final int sectionY = CoordinateUtils.getChunkSectionY(key);
+ final int sectionZ = CoordinateUtils.getChunkSectionZ(key);
+
+ if (sectionX < lowerX || sectionX > upperX || sectionY < lowerY || sectionY > upperY || sectionZ < lowerZ || sectionZ > upperZ) {
+ // out of bound chunk
+ continue;
+ }
+
+ final double sectionDistanceSquared = getSmallestDistanceSquared(
+ (sectionX << 4) + 0.5,
+ (sectionY << 4) + 0.5,
+ (sectionZ << 4) + 0.5,
+ (sectionX << 4) + 15.5,
+ (sectionY << 4) + 15.5,
+ (sectionZ << 4) + 15.5,
+ (double)sourcePosition.getX(), (double)sourcePosition.getY(), (double)sourcePosition.getZ()
+ );
+ if (sectionDistanceSquared > closestDistanceSquared) {
+ continue;
+ }
+
+ // queue all neighbours
+ for (int dz = -1; dz <= 1; ++dz) {
+ for (int dx = -1; dx <= 1; ++dx) {
+ for (int dy = -1; dy <= 1; ++dy) {
+ // -1 and 1 have the 1st bit set. so just add up the first bits, and it will tell us how many
+ // values are set. we only care about cardinal neighbours, so, we only care if one value is set
+ if ((dx & 1) + (dy & 1) + (dz & 1) != 1) {
+ continue;
+ }
+
+ final int neighbourX = sectionX + dx;
+ final int neighbourY = sectionY + dy;
+ final int neighbourZ = sectionZ + dz;
+
+ final long neighbourKey = CoordinateUtils.getChunkSectionKey(neighbourX, neighbourY, neighbourZ);
+ if (seen.add(neighbourKey)) {
+ queue.enqueue(neighbourKey);
+ }
+ }
+ }
+ }
+
+ final Optional<PoiSection> poiSectionOptional = load ? poiStorage.getOrLoad(key) : poiStorage.get(key);
+
+ if (poiSectionOptional == null || !poiSectionOptional.isPresent()) {
+ continue;
+ }
+
+ final PoiSection poiSection = poiSectionOptional.get();
+
+ final Map<Holder<PoiType>, Set<PoiRecord>> sectionData = poiSection.getData();
+ if (sectionData.isEmpty()) {
+ continue;
+ }
+
+ // now we search the section data
+ for (final Map.Entry<Holder<PoiType>, Set<PoiRecord>> entry : sectionData.entrySet()) {
+ if (!villagePlaceType.test(entry.getKey())) {
+ // filter out by poi type
+ continue;
+ }
+
+ // now we can look at the poi data
+ for (final PoiRecord poiData : entry.getValue()) {
+ if (!occupancyFilter.test(poiData)) {
+ // filter by occupancy
+ continue;
+ }
+
+ final BlockPos poiPosition = poiData.getPos();
+
+ if (Math.abs(poiPosition.getX() - sourcePosition.getX()) > range
+ || Math.abs(poiPosition.getZ() - sourcePosition.getZ()) > range) {
+ // out of range for square radius
+ continue;
+ }
+
+ // it's important that it's poiPosition.distSqr(source) : the value actually is different IF the values are swapped!
+ final double dataRange = poiPosition.distSqr(sourcePosition);
+
+ if (dataRange > closestDistanceSquared) {
+ // out of range for distance check
+ continue;
+ }
+
+ if (predicate != null && !predicate.test(poiData.getPoiType(), poiPosition)) {
+ // filter by position
+ continue;
+ }
+
+ if (dataRange < closestDistanceSquared) {
+ closestRecords.clear();
+ closestDistanceSquared = dataRange;
+ }
+ closestRecords.add(poiData);
+ }
+ }
+ }
+
+ // uh oh! we might have multiple records that match the distance sorting!
+ // we need to re-order our results by the way vanilla would have iterated over them.
+ closestRecords.sort((record1, record2) -> {
+ // vanilla iterates the same way we do for data inside sections, so we know the ordering inside a section
+ // is fine and should be preserved (this sort is stable so we're good there)
+ // but they iterate sections by x then by z (like the following)
+ // for (int x = -dx; x <= dx; ++x)
+ // for (int z = -dz; z <= dz; ++z)
+ // ....
+ // so we need to reorder such that records with lower chunk z, then lower chunk x come first
+ final BlockPos pos1 = record1.getPos();
+ final BlockPos pos2 = record2.getPos();
+
+ final int cx1 = pos1.getX() >> 4;
+ final int cz1 = pos1.getZ() >> 4;
+
+ final int cx2 = pos2.getX() >> 4;
+ final int cz2 = pos2.getZ() >> 4;
+
+ if (cz2 != cz1) {
+ // want smaller z
+ return Integer.compare(cz1, cz2);
+ }
+
+ if (cx2 != cx1) {
+ // want smaller x
+ return Integer.compare(cx1, cx2);
+ }
+
+ // same chunk
+ // once vanilla has the chunk, it will iterate from all of the chunk sections starting from smaller y
+ // so now we just compare section y, wanting smaller y
+
+ return Integer.compare(pos1.getY() >> 4, pos2.getY() >> 4);
+ });
+
+ // now we match perfectly what vanilla would have outputted, without having to search the whole radius (hopefully).
+ ret.addAll(closestRecords);
+ }
+
+ // finds the closest poi entry pos.
+ public static BlockPos findNearestPoiPosition(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final PoiRecord ret = findNearestPoiRecord(
+ poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load
+ );
+ return ret == null ? null : ret.getPos();
+ }
+
+ // finds the closest `max` poi entry positions.
+ public static void findNearestPoiPositions(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final int max,
+ final List<Pair<Holder<PoiType>, BlockPos>> ret) {
+ final Set<BlockPos> positions = new HashSet<>();
+ // pos predicate is last thing that runs before adding to ret.
+ final Predicate<BlockPos> newPredicate = (final BlockPos pos) -> {
+ if (positionPredicate != null && !positionPredicate.test(pos)) {
+ return false;
+ }
+ return positions.add(pos.immutable());
+ };
+
+ final List<PoiRecord> toConvert = new ArrayList<>();
+ findNearestPoiRecords(
+ poiStorage, villagePlaceType, newPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, max, toConvert
+ );
+
+ for (final PoiRecord record : toConvert) {
+ ret.add(Pair.of(record.getPoiType(), record.getPos()));
+ }
+ }
+
+ // finds the closest poi entry.
+ public static PoiRecord findNearestPoiRecord(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final List<PoiRecord> ret = new ArrayList<>();
+ findNearestPoiRecords(
+ poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load,
+ 1, ret
+ );
+ return ret.isEmpty() ? null : ret.get(0);
+ }
+
+ // finds the closest `max` poi entries.
+ public static void findNearestPoiRecords(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ // position predicate must not modify chunk POI
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final double maxDistanceSquared,
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final int max,
+ final List<PoiRecord> ret) {
+ final Predicate<? super PoiRecord> occupancyFilter = occupancy.getTest();
+
+ final Double2ObjectRBTreeMap<List<PoiRecord>> closestRecords = new Double2ObjectRBTreeMap<>();
+ int totalRecords = 0;
+ double furthestDistanceSquared = maxDistanceSquared;
+
+ final int lowerX = Mth.floor(sourcePosition.getX() - range) >> 4;
+ final int lowerY = WorldUtil.getMinSection(poiStorage.moonrise$getWorld());
+ final int lowerZ = Mth.floor(sourcePosition.getZ() - range) >> 4;
+ final int upperX = Mth.floor(sourcePosition.getX() + range) >> 4;
+ final int upperY = WorldUtil.getMaxSection(poiStorage.moonrise$getWorld());
+ final int upperZ = Mth.floor(sourcePosition.getZ() + range) >> 4;
+
+ final int centerX = sourcePosition.getX() >> 4;
+ final int centerY = Mth.clamp(sourcePosition.getY() >> 4, lowerY, upperY);
+ final int centerZ = sourcePosition.getZ() >> 4;
+ final long centerKey = CoordinateUtils.getChunkSectionKey(centerX, centerY, centerZ);
+
+ final LongArrayFIFOQueue queue = new LongArrayFIFOQueue();
+ final LongOpenHashSet seen = new LongOpenHashSet();
+ seen.add(centerKey);
+ queue.enqueue(centerKey);
+
+ while (!queue.isEmpty()) {
+ final long key = queue.dequeueLong();
+ final int sectionX = CoordinateUtils.getChunkSectionX(key);
+ final int sectionY = CoordinateUtils.getChunkSectionY(key);
+ final int sectionZ = CoordinateUtils.getChunkSectionZ(key);
+
+ if (sectionX < lowerX || sectionX > upperX || sectionY < lowerY || sectionY > upperY || sectionZ < lowerZ || sectionZ > upperZ) {
+ // out of bound chunk
+ continue;
+ }
+
+ final double sectionDistanceSquared = getSmallestDistanceSquared(
+ (sectionX << 4) + 0.5,
+ (sectionY << 4) + 0.5,
+ (sectionZ << 4) + 0.5,
+ (sectionX << 4) + 15.5,
+ (sectionY << 4) + 15.5,
+ (sectionZ << 4) + 15.5,
+ (double) sourcePosition.getX(), (double) sourcePosition.getY(), (double) sourcePosition.getZ()
+ );
+
+ if (sectionDistanceSquared > (totalRecords >= max ? furthestDistanceSquared : maxDistanceSquared)) {
+ continue;
+ }
+
+ // queue all neighbours
+ for (int dz = -1; dz <= 1; ++dz) {
+ for (int dx = -1; dx <= 1; ++dx) {
+ for (int dy = -1; dy <= 1; ++dy) {
+ // -1 and 1 have the 1st bit set. so just add up the first bits, and it will tell us how many
+ // values are set. we only care about cardinal neighbours, so, we only care if one value is set
+ if ((dx & 1) + (dy & 1) + (dz & 1) != 1) {
+ continue;
+ }
+
+ final int neighbourX = sectionX + dx;
+ final int neighbourY = sectionY + dy;
+ final int neighbourZ = sectionZ + dz;
+
+ final long neighbourKey = CoordinateUtils.getChunkSectionKey(neighbourX, neighbourY, neighbourZ);
+ if (seen.add(neighbourKey)) {
+ queue.enqueue(neighbourKey);
+ }
+ }
+ }
+ }
+
+ final Optional<PoiSection> poiSectionOptional = load ? poiStorage.getOrLoad(key) : poiStorage.get(key);
+
+ if (poiSectionOptional == null || !poiSectionOptional.isPresent()) {
+ continue;
+ }
+
+ final PoiSection poiSection = poiSectionOptional.get();
+
+ final Map<Holder<PoiType>, Set<PoiRecord>> sectionData = poiSection.getData();
+ if (sectionData.isEmpty()) {
+ continue;
+ }
+
+ // now we search the section data
+ for (final Map.Entry<Holder<PoiType>, Set<PoiRecord>> entry : sectionData.entrySet()) {
+ if (!villagePlaceType.test(entry.getKey())) {
+ // filter out by poi type
+ continue;
+ }
+
+ // now we can look at the poi data
+ for (final PoiRecord poiData : entry.getValue()) {
+ if (!occupancyFilter.test(poiData)) {
+ // filter by occupancy
+ continue;
+ }
+
+ final BlockPos poiPosition = poiData.getPos();
+
+ if (Math.abs(poiPosition.getX() - sourcePosition.getX()) > range
+ || Math.abs(poiPosition.getZ() - sourcePosition.getZ()) > range) {
+ // out of range for square radius
+ continue;
+ }
+
+ // it's important that it's poiPosition.distSqr(source) : the value actually is different IF the values are swapped!
+ final double dataRange = poiPosition.distSqr(sourcePosition);
+
+ if (dataRange > maxDistanceSquared) {
+ // out of range for distance check
+ continue;
+ }
+
+ if (dataRange > furthestDistanceSquared && totalRecords >= max) {
+ // out of range for distance check
+ continue;
+ }
+
+ if (positionPredicate != null && !positionPredicate.test(poiPosition)) {
+ // filter by position
+ continue;
+ }
+
+ if (dataRange > furthestDistanceSquared) {
+ // we know totalRecords < max, so this entry is now our furthest
+ furthestDistanceSquared = dataRange;
+ }
+
+ closestRecords.computeIfAbsent(dataRange, (final double unused) -> {
+ return new ArrayList<>();
+ }).add(poiData);
+
+ if (++totalRecords >= max) {
+ if (closestRecords.size() >= 2) {
+ int entriesInClosest = 0;
+ final Iterator<Double2ObjectMap.Entry<List<PoiRecord>>> iterator = closestRecords.double2ObjectEntrySet().iterator();
+ double nextFurthestDistanceSquared = 0.0;
+
+ for (int i = 0, len = closestRecords.size() - 1; i < len; ++i) {
+ final Double2ObjectMap.Entry<List<PoiRecord>> recordEntry = iterator.next();
+ entriesInClosest += recordEntry.getValue().size();
+ nextFurthestDistanceSquared = recordEntry.getDoubleKey();
+ }
+
+ if (entriesInClosest >= max) {
+ // the last set of entries at range wont even be considered for sure... nuke em
+ final Double2ObjectMap.Entry<List<PoiRecord>> recordEntry = iterator.next();
+ totalRecords -= recordEntry.getValue().size();
+ iterator.remove();
+
+ furthestDistanceSquared = nextFurthestDistanceSquared;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ final List<PoiRecord> closestRecordsUnsorted = new ArrayList<>();
+
+ // we're done here, so now just flatten the map and sort it.
+
+ for (final List<PoiRecord> records : closestRecords.values()) {
+ closestRecordsUnsorted.addAll(records);
+ }
+
+ // uh oh! we might have multiple records that match the distance sorting!
+ // we need to re-order our results by the way vanilla would have iterated over them.
+ closestRecordsUnsorted.sort((record1, record2) -> {
+ // vanilla iterates the same way we do for data inside sections, so we know the ordering inside a section
+ // is fine and should be preserved (this sort is stable so we're good there)
+ // but they iterate sections by x then by z (like the following)
+ // for (int x = -dx; x <= dx; ++x)
+ // for (int z = -dz; z <= dz; ++z)
+ // ....
+ // so we need to reorder such that records with lower chunk z, then lower chunk x come first
+ final BlockPos pos1 = record1.getPos();
+ final BlockPos pos2 = record2.getPos();
+
+ final int cx1 = pos1.getX() >> 4;
+ final int cz1 = pos1.getZ() >> 4;
+
+ final int cx2 = pos2.getX() >> 4;
+ final int cz2 = pos2.getZ() >> 4;
+
+ if (cz2 != cz1) {
+ // want smaller z
+ return Integer.compare(cz1, cz2);
+ }
+
+ if (cx2 != cx1) {
+ // want smaller x
+ return Integer.compare(cx1, cx2);
+ }
+
+ // same chunk
+ // once vanilla has the chunk, it will iterate from all of the chunk sections starting from smaller y
+ // so now we just compare section y, wanting smaller section y
+
+ return Integer.compare(pos1.getY() >> 4, pos2.getY() >> 4);
+ });
+
+ // trim out any entries exceeding our maximum
+ for (int i = closestRecordsUnsorted.size() - 1; i >= max; --i) {
+ closestRecordsUnsorted.remove(i);
+ }
+
+ // now we match perfectly what vanilla would have outputted, without having to search the whole radius (hopefully).
+ ret.addAll(closestRecordsUnsorted);
+ }
+
+ public static BlockPos findAnyPoiPosition(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final PoiRecord ret = findAnyPoiRecord(
+ poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, occupancy, load
+ );
+
+ return ret == null ? null : ret.getPos();
+ }
+
+ public static void findAnyPoiPositions(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final int max,
+ final List<Pair<Holder<PoiType>, BlockPos>> ret) {
+ final Set<BlockPos> positions = new HashSet<>();
+ // pos predicate is last thing that runs before adding to ret.
+ final Predicate<BlockPos> newPredicate = (final BlockPos pos) -> {
+ if (positionPredicate != null && !positionPredicate.test(pos)) {
+ return false;
+ }
+ return positions.add(pos.immutable());
+ };
+
+ final List<PoiRecord> toConvert = new ArrayList<>();
+ findAnyPoiRecords(
+ poiStorage, villagePlaceType, newPredicate, sourcePosition, range, occupancy, load, max, toConvert
+ );
+
+ for (final PoiRecord record : toConvert) {
+ ret.add(Pair.of(record.getPoiType(), record.getPos()));
+ }
+ }
+
+ public static PoiRecord findAnyPoiRecord(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final PoiManager.Occupancy occupancy,
+ final boolean load) {
+ final List<PoiRecord> ret = new ArrayList<>();
+ findAnyPoiRecords(poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, occupancy, load, 1, ret);
+ return ret.isEmpty() ? null : ret.get(0);
+ }
+
+ public static void findAnyPoiRecords(final PoiManager poiStorage,
+ final Predicate<Holder<PoiType>> villagePlaceType,
+ final Predicate<BlockPos> positionPredicate,
+ final BlockPos sourcePosition,
+ final int range, // distance on x y z axis
+ final PoiManager.Occupancy occupancy,
+ final boolean load,
+ final int max,
+ final List<PoiRecord> ret) {
+ // the biggest issue with the original mojang implementation is that they chain so many streams together
+ // the amount of streams chained just rolls performance, even if nothing is iterated over
+ final Predicate<? super PoiRecord> occupancyFilter = occupancy.getTest();
+ final double rangeSquared = range * range;
+
+ int added = 0;
+
+ // First up, we need to iterate the chunks
+ // all the values here are in chunk sections
+ final int lowerX = Mth.floor(sourcePosition.getX() - range) >> 4;
+ final int lowerY = Math.max(WorldUtil.getMinSection(poiStorage.moonrise$getWorld()), Mth.floor(sourcePosition.getY() - range) >> 4);
+ final int lowerZ = Mth.floor(sourcePosition.getZ() - range) >> 4;
+ final int upperX = Mth.floor(sourcePosition.getX() + range) >> 4;
+ final int upperY = Math.min(WorldUtil.getMaxSection(poiStorage.moonrise$getWorld()), Mth.floor(sourcePosition.getY() + range) >> 4);
+ final int upperZ = Mth.floor(sourcePosition.getZ() + range) >> 4;
+
+ // Vanilla iterates by x until max is reached then increases z
+ // vanilla also searches by increasing Y section value
+ for (int currZ = lowerZ; currZ <= upperZ; ++currZ) {
+ for (int currX = lowerX; currX <= upperX; ++currX) {
+ for (int currY = lowerY; currY <= upperY; ++currY) { // vanilla searches the entire chunk because they're actually stupid. just search the sections we need
+ final Optional<PoiSection> poiSectionOptional = load ? poiStorage.getOrLoad(CoordinateUtils.getChunkSectionKey(currX, currY, currZ)) :
+ poiStorage.get(CoordinateUtils.getChunkSectionKey(currX, currY, currZ));
+ final PoiSection poiSection = poiSectionOptional == null ? null : poiSectionOptional.orElse(null);
+ if (poiSection == null) {
+ continue;
+ }
+
+ final Map<Holder<PoiType>, Set<PoiRecord>> sectionData = poiSection.getData();
+ if (sectionData.isEmpty()) {
+ continue;
+ }
+
+ // now we search the section data
+ for (final Map.Entry<Holder<PoiType>, Set<PoiRecord>> entry : sectionData.entrySet()) {
+ if (!villagePlaceType.test(entry.getKey())) {
+ // filter out by poi type
+ continue;
+ }
+
+ // now we can look at the poi data
+ for (final PoiRecord poiData : entry.getValue()) {
+ if (!occupancyFilter.test(poiData)) {
+ // filter by occupancy
+ continue;
+ }
+
+ final BlockPos poiPosition = poiData.getPos();
+
+ if (Math.abs(poiPosition.getX() - sourcePosition.getX()) > range
+ || Math.abs(poiPosition.getZ() - sourcePosition.getZ()) > range) {
+ // out of range for square radius
+ continue;
+ }
+
+ if (poiPosition.distSqr(sourcePosition) > rangeSquared) {
+ // out of range for distance check
+ continue;
+ }
+
+ if (positionPredicate != null && !positionPredicate.test(poiPosition)) {
+ // filter by position
+ continue;
+ }
+
+ // found one!
+ ret.add(poiData);
+ if (++added >= max) {
+ return;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ private PoiAccess() {
+ throw new RuntimeException();
+ }
+}
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
index e8aa27547e3fa1a42720889c7038d4fb0273e7b5..e1b6fe9ecda25f86431baf414f1bfd3a26a8b2bd 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
@@ -71,11 +71,11 @@ public class AcquirePoi {
return true;
}
};
- Set<Pair<Holder<PoiType>, BlockPos>> set = poiManager.findAllClosestFirstWithType(
- poiPredicate, predicate2, entity.blockPosition(), 48, PoiManager.Occupancy.HAS_SPACE
- )
- .limit(5L)
- .collect(Collectors.toSet());
+ // Paper start - optimise POI access
+ java.util.List<Pair<Holder<PoiType>, BlockPos>> poiposes = new java.util.ArrayList<>();
+ io.papermc.paper.util.PoiAccess.findNearestPoiPositions(poiManager, poiPredicate, predicate2, entity.blockPosition(), 48, 48*48, PoiManager.Occupancy.HAS_SPACE, false, 5, poiposes);
+ Set<Pair<Holder<PoiType>, BlockPos>> set = new java.util.HashSet<>(poiposes);
+ // Paper end - optimise POI access
Path path = findPathToPois(entity, set);
if (path != null && path.canReach()) {
BlockPos blockPos = path.getTarget();
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java
index d5a549f08b98c80a5cf0eef02cb8a389c32dfecb..92731b6b593289e9f583c9b705b219e81fcd8e73 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java
@@ -53,11 +53,12 @@ public class NearestBedSensor extends Sensor<Mob> {
return true;
}
};
- Set<Pair<Holder<PoiType>, BlockPos>> set = poiManager.findAllWithType(
- holder -> holder.is(PoiTypes.HOME), predicate, entity.blockPosition(), 48, PoiManager.Occupancy.ANY
- )
- .collect(Collectors.toSet());
- Path path = AcquirePoi.findPathToPois(entity, set);
+ // Paper start - optimise POI access
+ java.util.List<Pair<Holder<PoiType>, BlockPos>> poiposes = new java.util.ArrayList<>();
+ // don't ask me why it's unbounded. ask mojang.
+ io.papermc.paper.util.PoiAccess.findAnyPoiPositions(poiManager, type -> type.is(PoiTypes.HOME), predicate, entity.blockPosition(), 48, PoiManager.Occupancy.ANY, false, Integer.MAX_VALUE, poiposes);
+ Path path = AcquirePoi.findPathToPois(entity, new java.util.HashSet<>(poiposes));
+ // Paper end - optimise POI access
if (path != null && path.canReach()) {
BlockPos blockPos = path.getTarget();
Optional<Holder<PoiType>> optional = poiManager.getType(blockPos);
diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
index d7a6eab60bf26916f78f858e224573560e581fef..a908bf1dc5e821dcf6981a8c21076fb0bdc6516d 100644
--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
@@ -268,36 +268,45 @@ public class PoiManager extends SectionStorage<PoiSection> implements ca.spotted
public Optional<BlockPos> find(
Predicate<Holder<PoiType>> typePredicate, Predicate<BlockPos> posPredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus
) {
- return this.findAll(typePredicate, posPredicate, pos, radius, occupationStatus).findFirst();
+ // Paper start - re-route to faster logic
+ BlockPos ret = io.papermc.paper.util.PoiAccess.findAnyPoiPosition(this, typePredicate, posPredicate, pos, radius, occupationStatus, false);
+ return Optional.ofNullable(ret);
+ // Paper end
}
public Optional<BlockPos> findClosest(Predicate<Holder<PoiType>> typePredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus) {
- return this.getInRange(typePredicate, pos, radius, occupationStatus)
- .map(PoiRecord::getPos)
- .min(Comparator.comparingDouble(blockPos2 -> blockPos2.distSqr(pos)));
+ // Paper start - re-route to faster logic
+ BlockPos ret = io.papermc.paper.util.PoiAccess.findClosestPoiDataPosition(this, typePredicate, null, pos, radius, radius * radius, occupationStatus, false);
+ return Optional.ofNullable(ret);
+ // Paper end - re-route to faster logic
}
public Optional<Pair<Holder<PoiType>, BlockPos>> findClosestWithType(
Predicate<Holder<PoiType>> typePredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus
) {
- return this.getInRange(typePredicate, pos, radius, occupationStatus)
- .min(Comparator.comparingDouble(poi -> poi.getPos().distSqr(pos)))
- .map(poi -> Pair.of(poi.getPoiType(), poi.getPos()));
+ // Paper start - re-route to faster logic
+ return Optional.ofNullable(io.papermc.paper.util.PoiAccess.findClosestPoiDataTypeAndPosition(
+ this, typePredicate, null, pos, radius, radius * radius, occupationStatus, false
+ ));
+ // Paper end - re-route to faster logic
}
public Optional<BlockPos> findClosest(
Predicate<Holder<PoiType>> typePredicate, Predicate<BlockPos> posPredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus
) {
- return this.getInRange(typePredicate, pos, radius, occupationStatus)
- .map(PoiRecord::getPos)
- .filter(posPredicate)
- .min(Comparator.comparingDouble(blockPos2 -> blockPos2.distSqr(pos)));
+ // Paper start - re-route to faster logic
+ BlockPos ret = io.papermc.paper.util.PoiAccess.findClosestPoiDataPosition(this, typePredicate, posPredicate, pos, radius, radius * radius, occupationStatus, false);
+ return Optional.ofNullable(ret);
+ // Paper end - re-route to faster logic
}
public Optional<BlockPos> take(Predicate<Holder<PoiType>> typePredicate, BiPredicate<Holder<PoiType>, BlockPos> biPredicate, BlockPos pos, int radius) {
- return this.getInRange(typePredicate, pos, radius, PoiManager.Occupancy.HAS_SPACE)
- .filter(poi -> biPredicate.test(poi.getPoiType(), poi.getPos()))
- .findFirst()
+ // Paper start - re-route to faster logic
+ final @javax.annotation.Nullable PoiRecord closest = io.papermc.paper.util.PoiAccess.findClosestPoiDataRecord(
+ this, typePredicate, biPredicate, pos, radius, radius * radius, Occupancy.HAS_SPACE, false
+ );
+ return Optional.ofNullable(closest)
+ // Paper end - re-route to faster logic
.map(poi -> {
poi.acquireTicket();
return poi.getPos();
@@ -312,8 +321,21 @@ public class PoiManager extends SectionStorage<PoiSection> implements ca.spotted
int radius,
RandomSource random
) {
- List<PoiRecord> list = Util.toShuffledList(this.getInRange(typePredicate, pos, radius, occupationStatus), random);
- return list.stream().filter(poi -> positionPredicate.test(poi.getPos())).findFirst().map(PoiRecord::getPos);
+ // Paper start - re-route to faster logic
+ List<PoiRecord> list = new java.util.ArrayList<>();
+ io.papermc.paper.util.PoiAccess.findAnyPoiRecords(
+ this, typePredicate, positionPredicate, pos, radius, occupationStatus, false, Integer.MAX_VALUE, list
+ );
+
+ // the old method shuffled the list and then tried to find the first element in it that
+ // matched positionPredicate, however we moved positionPredicate into the poi search. This means we can avoid a
+ // shuffle entirely, and just pick a random element from list
+ if (list.isEmpty()) {
+ return Optional.empty();
+ }
+
+ return Optional.of(list.get(random.nextInt(list.size())).getPos());
+ // Paper end - re-route to faster logic
}
public boolean release(BlockPos pos) {
diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
index a6c0e89cb645693034f8e90ac2de8f2da457453c..11e895d837794d79a76303b912092096bd7d07a8 100644
--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
@@ -26,7 +26,7 @@ import org.slf4j.Logger;
public class PoiSection implements ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiSection { // Paper - rewrite chunk system
private static final Logger LOGGER = LogUtils.getLogger();
private final Short2ObjectMap<PoiRecord> records = new Short2ObjectOpenHashMap<>();
- private final Map<Holder<PoiType>, Set<PoiRecord>> byType = Maps.newHashMap();
+ private final Map<Holder<PoiType>, Set<PoiRecord>> byType = Maps.newHashMap(); public final Map<Holder<PoiType>, Set<PoiRecord>> getData() { return this.byType; } // Paper - public accessor
private final Runnable setDirty;
private boolean isValid;
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
index c7ed3eb80f6e8b918434153093644776866aa220..21de1b95f2a5d136149447472e871f675760ba1a 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
@@ -81,11 +81,11 @@ public abstract class SectionStorage<R> implements AutoCloseable, ca.spottedleaf
}
@Nullable
- protected Optional<R> get(long pos) {
+ public Optional<R> get(long pos) { // Paper - public
return this.storage.get(pos);
}
- protected Optional<R> getOrLoad(long pos) {
+ public Optional<R> getOrLoad(long pos) { // Paper - public
if (this.outsideStoredRange(pos)) {
return Optional.empty();
} else {
diff --git a/src/main/java/net/minecraft/world/level/portal/PortalForcer.java b/src/main/java/net/minecraft/world/level/portal/PortalForcer.java
index fd04a50183ccb1f21fc6efa70256e1bb4db2d6d4..49f7ba292b82bac1643cc07aa576f3c37b8e8ab3 100644
--- a/src/main/java/net/minecraft/world/level/portal/PortalForcer.java
+++ b/src/main/java/net/minecraft/world/level/portal/PortalForcer.java
@@ -53,17 +53,39 @@ public class PortalForcer {
// int i = flag ? 16 : 128;
// CraftBukkit end
- villageplace.ensureLoadedAndValid(this.level, blockposition, i);
- Stream<BlockPos> stream = villageplace.getInSquare((holder) -> { // CraftBukkit - decompile error
- return holder.is(PoiTypes.NETHER_PORTAL);
- }, blockposition, i, PoiManager.Occupancy.ANY).map(PoiRecord::getPos);
-
- Objects.requireNonNull(worldborder);
- return stream.filter(worldborder::isWithinBounds).filter(pos -> !(this.level.getTypeKey() == net.minecraft.world.level.dimension.LevelStem.NETHER && this.level.paperConfig().environment.netherCeilingVoidDamageHeight.test(v -> pos.getY() >= v))).filter((blockposition1) -> { // Paper - Configurable nether ceiling damage
- return this.level.getBlockState(blockposition1).hasProperty(BlockStateProperties.HORIZONTAL_AXIS);
- }).min(Comparator.comparingDouble((BlockPos blockposition1) -> { // CraftBukkit - decompile error
- return blockposition1.distSqr(blockposition);
- }).thenComparingInt(Vec3i::getY));
+ // Paper start - optimise portals
+ Optional<PoiRecord> optional;
+ java.util.List<PoiRecord> records = new java.util.ArrayList<>();
+ io.papermc.paper.util.PoiAccess.findClosestPoiDataRecords(
+ villageplace,
+ type -> type.is(PoiTypes.NETHER_PORTAL),
+ (BlockPos pos) -> {
+ net.minecraft.world.level.chunk.ChunkAccess lowest = this.level.getChunk(pos.getX() >> 4, pos.getZ() >> 4, net.minecraft.world.level.chunk.status.ChunkStatus.EMPTY);
+ if (!lowest.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.FULL)
+ && (lowest.getBelowZeroRetrogen() == null || !lowest.getBelowZeroRetrogen().targetStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.SPAWN))) {
+ // why would we generate the chunk?
+ return false;
+ }
+ if (!worldborder.isWithinBounds(pos) || (this.level.getTypeKey() == net.minecraft.world.level.dimension.LevelStem.NETHER && this.level.paperConfig().environment.netherCeilingVoidDamageHeight.test(v -> pos.getY() >= v))) { // Paper - Configurable nether ceiling damage
+ return false;
+ }
+ return lowest.getBlockState(pos).hasProperty(BlockStateProperties.HORIZONTAL_AXIS);
+ },
+ blockposition, i, Double.MAX_VALUE, PoiManager.Occupancy.ANY, true, records
+ );
+
+ // this gets us most of the way there, but we bias towards lower y values.
+ BlockPos lowestPos = null;
+ for (PoiRecord record : records) {
+ if (lowestPos == null) {
+ lowestPos = record.getPos();
+ } else if (lowestPos.getY() > record.getPos().getY()) {
+ lowestPos = record.getPos();
+ }
+ }
+ // now we're done
+ return Optional.ofNullable(lowestPos);
+ // Paper end - optimise portals
}
public Optional<BlockUtil.FoundRectangle> createPortal(BlockPos pos, Direction.Axis axis) {