geforkt von Mirrors/Paper
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
59 Zeilen
3.7 KiB
Diff
59 Zeilen
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: SamB440 <sam@islandearth.net>
|
|
Date: Mon, 15 Nov 2021 18:10:10 +0000
|
|
Subject: [PATCH] Add PlayerItemFrameChangeEvent
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
|
|
index fdb6898519acfb27baf25d8bbad2013956c1361f..3c6edc5ea44b7ec15d8fc7a2dca95a11a0d6108a 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
|
|
@@ -1,6 +1,7 @@
|
|
package net.minecraft.world.entity.decoration;
|
|
|
|
import javax.annotation.Nullable;
|
|
+import io.papermc.paper.event.player.PlayerItemFrameChangeEvent; // Paper - Add PlayerItemFrameChangeEvent
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.Direction;
|
|
import net.minecraft.core.component.DataComponents;
|
|
@@ -154,6 +155,13 @@ public class ItemFrame extends HangingEntity {
|
|
return true;
|
|
}
|
|
// CraftBukkit end
|
|
+ // Paper start - Add PlayerItemFrameChangeEvent
|
|
+ if (source.getEntity() instanceof Player player) {
|
|
+ var event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), this.getItem().asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.REMOVE);
|
|
+ if (!event.callEvent()) return true; // return true here because you aren't cancelling the damage, just the change
|
|
+ this.setItem(ItemStack.fromBukkitCopy(event.getItemStack()), false);
|
|
+ }
|
|
+ // Paper end - Add PlayerItemFrameChangeEvent
|
|
this.dropItem(source.getEntity(), false);
|
|
this.gameEvent(GameEvent.BLOCK_CHANGE, source.getEntity());
|
|
this.playSound(this.getRemoveItemSound(), 1.0F, 1.0F);
|
|
@@ -394,11 +402,24 @@ public class ItemFrame extends HangingEntity {
|
|
}
|
|
}
|
|
|
|
- this.setItem(itemstack);
|
|
+ // Paper start - Add PlayerItemFrameChangeEvent
|
|
+ PlayerItemFrameChangeEvent event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), itemstack.asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.PLACE);
|
|
+ if (!event.callEvent()) {
|
|
+ return InteractionResult.FAIL;
|
|
+ }
|
|
+ this.setItem(ItemStack.fromBukkitCopy(event.getItemStack()));
|
|
+ // Paper end - Add PlayerItemFrameChangeEvent
|
|
this.gameEvent(GameEvent.BLOCK_CHANGE, player);
|
|
itemstack.consume(1, player);
|
|
}
|
|
} else {
|
|
+ // Paper start - Add PlayerItemFrameChangeEvent
|
|
+ PlayerItemFrameChangeEvent event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), this.getItem().asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.ROTATE);
|
|
+ if (!event.callEvent()) {
|
|
+ return InteractionResult.FAIL;
|
|
+ }
|
|
+ setItem(ItemStack.fromBukkitCopy(event.getItemStack()), false, false);
|
|
+ // Paper end - Add PlayerItemFrameChangeEvent
|
|
this.playSound(this.getRotateItemSound(), 1.0F, 1.0F);
|
|
this.setRotation(this.getRotation() + 1);
|
|
this.gameEvent(GameEvent.BLOCK_CHANGE, player);
|