geforkt von Mirrors/Paper
a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
121 Zeilen
6.6 KiB
Diff
121 Zeilen
6.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Wed, 3 Mar 2021 12:48:48 +0100
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Subject: [PATCH] Remove streams from SensorNearest
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The behavioural nearby sensors are validated every tick on the entities
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that registered the respective sensors and are therefore a good subject
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to performance improvements.
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More specifically this commit replaces the Stream#filter usage with
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ArrayList#removeIf as the removeIf method on an array list is heavily
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optimized towards a single internal array re-allocation without any
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further overhead on the removeIf call.
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The only negative of this change is the rather agressive diff these
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patches introduce as the methods are basically being reimplemented
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compared to the previous stream-based implementation.
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See: https://nipafx.dev/java-stream-performance/
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
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index 91295b8501b1e9d60bf9a7e954ea7fbce9cdea7f..0cd5a19beeb6103dec454b9071cc2e40adf2d006 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
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@@ -27,18 +27,16 @@ public class NearestItemSensor extends Sensor<Mob> {
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List<ItemEntity> list = world.getEntitiesOfClass(ItemEntity.class, entity.getBoundingBox().inflate(8.0D, 4.0D, 8.0D), (entityitem) -> {
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return true;
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});
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-
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- entity.getClass();
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+ // Paper start - remove streams in favour of lists
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list.sort(Comparator.comparingDouble(entity::distanceToSqr));
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- Stream stream = list.stream().filter((entityitem) -> {
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- return entity.wantsToPickUp(entityitem.getItem());
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- }).filter((entityitem) -> {
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- return entityitem.closerThan((Entity) entity, 9.0D);
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- });
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-
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- entity.getClass();
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- Optional<ItemEntity> optional = stream.filter(entity::hasLineOfSight).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
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+ ItemEntity nearest = null;
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+ for (ItemEntity entityItem : list) {
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+ if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 9.0D) && entity.canSee(entityItem)) {
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+ nearest = entityItem;
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+ break;
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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index bf38e8b465ae0f50e34b94e0d7830dfdc1be1d59..fa827377ef0ef7cb280d1d54e156e45579899e6c 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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@@ -26,10 +26,12 @@ public class NearestLivingEntitySensor extends Sensor<LivingEntity> {
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list.sort(Comparator.comparingDouble(entity::distanceToSqr));
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Brain<?> behaviorcontroller = entity.getBrain();
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- behaviorcontroller.setMemory(MemoryModuleType.MOBS, (Object) list);
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- behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, list.stream().filter((entityliving1) -> {
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- return doTick(entity, entityliving1);
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- }).collect(Collectors.toList()));
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+ behaviorcontroller.setMemory(MemoryModuleType.MOBS, list); // Paper - decompile error
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+ // Paper start - remove streams in favour of lists
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+ List<LivingEntity> visibleMobs = new java.util.ArrayList<>(list);
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+ visibleMobs.removeIf(otherEntityLiving -> !Sensor.a(entity, otherEntityLiving));
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+ behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, visibleMobs);
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+ // Paper end
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}
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@Override
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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index 41a9db2cc4af26baa7072b3c4cebc5357ff43301..fe7414293f144656a938de42524841592c9f40d4 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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@@ -26,22 +26,26 @@ public class PlayerSensor extends Sensor<LivingEntity> {
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@Override
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protected void doTick(ServerLevel world, LivingEntity entity) {
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- Stream stream = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((entityplayer) -> {
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- return entity.closerThan((Entity) entityplayer, 16.0D);
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- });
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+ // Paper start - remove streams in favour of lists
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+ List<Player> players = new java.util.ArrayList<>(world.players());
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+ players.removeIf(player -> !EntitySelector.notSpectator().test(player) || !entity.closerThan(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.sort(Comparator.comparingDouble(entity::distanceToSqr));
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- entity.getClass();
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- List<Player> list = (List) stream.sorted(Comparator.comparingDouble(entity::h)).collect(Collectors.toList());
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Brain<?> behaviorcontroller = entity.getBrain();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, (Object) list);
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- List<Player> list1 = (List) list.stream().filter((entityhuman) -> {
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- return doTick(entity, (LivingEntity) entityhuman);
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- }).collect(Collectors.toList());
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, (Object) (list1.isEmpty() ? null : (Player) list1.get(0)));
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- Optional<Player> optional = list1.stream().filter(EntitySelector.ATTACK_ALLOWED).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, optional);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
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+
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+ Player nearest = null, nearestTargetable = null;
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+ for (Player player : players) {
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+ if (Sensor.a(entity, player)) {
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+ if (nearest == null) nearest = player;
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+ if (EntitySelector.canAITarget().test(player)) {
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+ nearestTargetable = player;
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+ break; // Both variables are assigned, no reason to loop further
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+ }
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearestTargetable);
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+ // Paper end
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}
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}
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