geforkt von Mirrors/Paper
1cfd363d32
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fc460d1b PR-735: Add Villager#zombify c8c8331e PR-690: Add method to read ItemStack input 62845f2f SPIGOT-6829: Add per-player world border API CraftBukkit Changes: a459f4d4 PR-1033: Add Villager#zombify d65d1430 PR-975: Add method to read ItemStack input b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil 6c308e1b SPIGOT-6829: Add per-player world border API Spigot Changes: 42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
21 Zeilen
1.6 KiB
Diff
21 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: lexikiq <noellekiq@gmail.com>
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Date: Sat, 17 Jul 2021 20:37:02 -0400
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Subject: [PATCH] Check player world in endPortalSoundRadius
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Fixes Spigot's endPortalSoundRadius not checking player worlds
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diff --git a/src/main/java/net/minecraft/world/item/EnderEyeItem.java b/src/main/java/net/minecraft/world/item/EnderEyeItem.java
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index beb3713937470d7c5d8cadce3f3a823ca48d3726..d9c20eca27382e89ddb13f1c8e84348242ca6ceb 100644
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--- a/src/main/java/net/minecraft/world/item/EnderEyeItem.java
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+++ b/src/main/java/net/minecraft/world/item/EnderEyeItem.java
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@@ -66,7 +66,7 @@ public class EnderEyeItem extends Item {
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double deltaX = soundPos.getX() - player.getX();
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double deltaZ = soundPos.getZ() - player.getZ();
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double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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- if (world.spigotConfig.endPortalSoundRadius > 0 && distanceSquared > world.spigotConfig.endPortalSoundRadius * world.spigotConfig.endPortalSoundRadius) continue; // Spigot
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+ if (world.spigotConfig.endPortalSoundRadius > 0 && (distanceSquared > world.spigotConfig.endPortalSoundRadius * world.spigotConfig.endPortalSoundRadius || player.getLevel() != world)) continue; // Spigot // Paper - ensure recipient is in same world as portal
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if (distanceSquared > viewDistance * viewDistance) {
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double deltaLength = Math.sqrt(distanceSquared);
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double relativeX = player.getX() + (deltaX / deltaLength) * viewDistance;
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