geforkt von Mirrors/Paper
c3640b1dc0
* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
22 Zeilen
1008 B
Diff
22 Zeilen
1008 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 19:31:16 -0400
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Subject: [PATCH] Dead Player's shouldn't be able to move
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This fixes a lot of game state issues where packets were delayed for processing
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due to 1.15's new queue but processed while dead.
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 5ef91da9733fd9276e7bd819a11a0548e01b17f0..2db0cfd6c32c58beadc71d4be487776500c1b8a6 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -952,7 +952,7 @@ public abstract class EntityHuman extends EntityLiving {
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@Override
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protected boolean isFrozen() {
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- return super.isFrozen() || this.isSleeping();
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+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
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}
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@Override
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