Paper/Spigot-Server-Patches/0406-Lag-compensate-eating.patch
MiniDigger c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00

85 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 15:28:28 -0800
Subject: [PATCH] Lag compensate eating
When the server is lagging, players will wait longer when eating.
Change to also use a time check instead if it passes.
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index dd7df1795eb0186e256c26684b7d9116de9bc9bf..415cec5f0435967dccd8df258d116b490a84276f 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -119,7 +119,7 @@ public abstract class EntityLiving extends Entity {
private int jumpTicks;
private float bD;
public ItemStack activeItem; // Paper - public
- protected int bk;
+ protected int bk; protected final int getEatTimeTicks() { return this.bk; } protected final void setEatTimeTicks(int value) { this.bk = value; } // Paper - OBFHELPER
protected int bl;
private BlockPosition bE;
private Optional<BlockPosition> bF;
@@ -3018,6 +3018,11 @@ public abstract class EntityLiving extends Entity {
return ((Byte) this.datawatcher.get(EntityLiving.an) & 2) > 0 ? EnumHand.OFF_HAND : EnumHand.MAIN_HAND;
}
+ // Paper start - lag compensate eating
+ protected long eatStartTime;
+ protected int totalEatTimeTicks;
+ // Paper end
+
private void u() {
if (this.isHandRaised()) {
if (ItemStack.d(this.b(this.getRaisedHand()), this.activeItem)) {
@@ -3027,7 +3032,13 @@ public abstract class EntityLiving extends Entity {
this.b(this.activeItem, 5);
}
- if (--this.bk == 0 && !this.world.isClientSide && !this.activeItem.m()) {
+ // Paper start - lag compensate eating
+ // we add 1 to the expected time to avoid lag compensating when we should not
+ boolean shouldLagCompensate
+ = this.activeItem.getItem().isFood() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
+ if ((--this.bk == 0 || shouldLagCompensate) && !this.world.isClientSide && !this.activeItem.m()) {
+ this.setEatTimeTicks(0);
+ // Paper end
this.s();
}
} else {
@@ -3077,7 +3088,10 @@ public abstract class EntityLiving extends Entity {
if (!itemstack.isEmpty() && !this.isHandRaised() || forceUpdate) { // Paper use override flag
this.activeItem = itemstack;
- this.bk = itemstack.k();
+ // Paper start - lag compensate eating
+ this.bk = this.totalEatTimeTicks = itemstack.k();
+ this.eatStartTime = System.nanoTime();
+ // Paper end
if (!this.world.isClientSide) {
this.c(1, true);
this.c(2, enumhand == EnumHand.OFF_HAND);
@@ -3101,7 +3115,10 @@ public abstract class EntityLiving extends Entity {
}
} else if (!this.isHandRaised() && !this.activeItem.isEmpty()) {
this.activeItem = ItemStack.b;
- this.bk = 0;
+ // Paper start - lag compensate eating
+ this.bk = this.totalEatTimeTicks = 0;
+ this.eatStartTime = -1L;
+ // Paper end
}
}
@@ -3223,7 +3240,10 @@ public abstract class EntityLiving extends Entity {
}
this.activeItem = ItemStack.b;
- this.bk = 0;
+ // Paper start - lag compensate eating
+ this.bk = this.totalEatTimeTicks = 0;
+ this.eatStartTime = -1L;
+ // Paper end
}
public boolean isBlocking() {