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Paper/Spigot-Server-Patches/0318-Don-t-recheck-type-after-setting-a-block.patch
Spottedleaf 89a1469d3f Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00

34 Zeilen
1.3 KiB
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From c595e875930c977f0a9f09219edaababa90bb387 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 28 Sep 2018 22:27:33 -0400
Subject: [PATCH] Don't recheck type after setting a block
The server does a "Did my update succeed" check after setting
a blocks data to a chunk.
However, writes can not fail outside of a hard error or a
a race condition from multiple threads writing, which is
not something that should ever occur on the server.
So this check is pointless, as if it did occur, the server would
be having data corruption issues anyways.
This provides a small boost to all setType calls.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 2b4ad100e0..4d96e4fb12 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -339,7 +339,7 @@ public class Chunk implements IChunkAccess {
this.world.removeTileEntity(blockposition);
}
- if (chunksection.getType(i, j & 15, k).getBlock() != block) {
+ if (false && chunksection.getType(i, j & 15, k).getBlock() != block) { // Paper - don't need to recheck this - this would only fail due to non main thread writes which are not supported
return null;
} else {
TileEntity tileentity;
--
2.21.0