Paper/patches/api/0378-Collision-API.patch
Owen d30cda1273
Add TeleportFlags (#8855)
Abstracts relative teleport flags and instead makes a generic TeleportFlag option. This has the benefit of being able to easily add new flags in the future.
This adds a new flag, which allows you to keep inventories open when teleporting players (vanilla behavior).

These are breaking changes to the teleport api, however, it's still marked as experimental so I find this a fair change.
2023-03-04 16:07:23 -06:00

58 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Oct 2021 20:10:36 -0400
Subject: [PATCH] Collision API
diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
index 3f7e860de4e28745fcdf8d2f41f4a8c210f48909..39fa4c65e0f61450901662ff5c08d54a5d9841b2 100644
--- a/src/main/java/org/bukkit/RegionAccessor.java
+++ b/src/main/java/org/bukkit/RegionAccessor.java
@@ -424,5 +424,15 @@ public interface RegionAccessor extends Keyed { // Paper
* @return whether a line of sight exists between {@code from} and {@code to}
*/
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+
+ /**
+ * Checks if the world collides with the given boundingbox.
+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
// Paper end
}
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index ec2adecad37c321b7852c34020dc1c61bef5dd8d..833a8abcdcbe70b2912779f6e179fa3739d099bd 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -886,4 +886,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
boolean isInPowderedSnow();
// Paper end
+
+ // Paper Start - Collision API
+ /**
+ * Checks for any collisions with the entity's bounding box at the provided location.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box at the specified location.
+ *
+ * @param location the location to check collisions in
+ * @return collides or not
+ */
+ boolean collidesAt(@NotNull Location location);
+
+ /**
+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
+ // Paper End - Collision API
}