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geforkt von Mirrors/Paper
Paper/patches/server/0993-disable-forced-empty-world-ticks.patch
Spottedleaf 8c8b227547 Execute chunk tasks mid-tick
If the server tick length is high, then the amount of time
available to process chunk tasks inbetween ticks is low. As a
result, chunk loading and generation may appear to slow down.

To ensure that chunk tasks are always processed, we add logic to
execute chunk tasks during tile entity tick, entity tick, chunk
random ticking, and scheduled block/fluid ticking. The mid-tick task
execution is timed so that it is not prioritised over the server
tick.
2024-07-03 19:22:43 -07:00

20 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 Mar 2023 23:51:46 +0000
Subject: [PATCH] disable forced empty world ticks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index cf33e22ae85cd30b4f5d526dbfececca87d4ee40..db30381b3aeab83bcd0d1a341e4056d7c36a6f11 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -713,7 +713,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
this.handlingTick = false;
gameprofilerfiller.pop();
- boolean flag1 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
+ boolean flag1 = !paperConfig().unsupportedSettings.disableWorldTickingWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Paper - restore this
if (flag1) {
this.resetEmptyTime();