geforkt von Mirrors/Paper
8c8b227547
If the server tick length is high, then the amount of time available to process chunk tasks inbetween ticks is low. As a result, chunk loading and generation may appear to slow down. To ensure that chunk tasks are always processed, we add logic to execute chunk tasks during tile entity tick, entity tick, chunk random ticking, and scheduled block/fluid ticking. The mid-tick task execution is timed so that it is not prioritised over the server tick.
20 Zeilen
1.2 KiB
Diff
20 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 21 Mar 2023 23:51:46 +0000
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Subject: [PATCH] disable forced empty world ticks
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index cf33e22ae85cd30b4f5d526dbfececca87d4ee40..db30381b3aeab83bcd0d1a341e4056d7c36a6f11 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -713,7 +713,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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this.handlingTick = false;
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gameprofilerfiller.pop();
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- boolean flag1 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
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+ boolean flag1 = !paperConfig().unsupportedSettings.disableWorldTickingWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Paper - restore this
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if (flag1) {
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this.resetEmptyTime();
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