13
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geforkt von Mirrors/Paper
Paper/patches/server/0883-Configure-sniffer-egg-hatch-time.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

29 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Tue, 27 Jun 2023 13:26:06 +0200
Subject: [PATCH] Configure sniffer egg hatch time
diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
index b943384eb6a4612993556036f0d3beec6939a559..ffe5e14cf8190774c8935513ebeb041eda81f912 100644
--- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
@@ -62,7 +62,7 @@ public class SnifferEggBlock extends Block {
// Paper start - Call BlockFadeEvent
private void rescheduleTick(ServerLevel world, BlockPos pos) {
- int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS;
+ int baseDelay = hatchBoost(world, pos) ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper - Configure sniffer egg hatch time
world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS));
// reschedule to avoid being stuck here and behave like the other calls (see #onPlace)
}
@@ -104,7 +104,7 @@ public class SnifferEggBlock extends Block {
world.levelEvent(3009, pos, 0);
}
- int i = bl ? 12000 : 24000;
+ int i = bl ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper
int j = i / 3;
world.gameEvent(GameEvent.BLOCK_PLACE, pos, GameEvent.Context.of(state));
world.scheduleTick(pos, this, j + world.random.nextInt(300));