13
0
geforkt von Mirrors/Paper
Paper/patches/server/0806-Correctly-handle-ArmorStand-invisibility.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

26 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 5 Mar 2023 14:38:21 -0800
Subject: [PATCH] Correctly handle ArmorStand invisibility
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
index 1087840331f68ffe79e79f6493137b2b894832f9..9fe85d6f807e64cf02d8e1921672e3196f6d606f 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
@@ -152,6 +152,14 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
this.getHandle().noPhysics = !gravity;
}
+ // Paper start - Armor Stand has its own invisible field
+ @Override
+ public void setInvisible(final boolean invisible) {
+ this.getHandle().setInvisible(invisible);
+ super.setInvisible(invisible);
+ }
+ // Paper end
+
@Override
public boolean isVisible() {
return !this.getHandle().isInvisible();