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geforkt von Mirrors/Paper
Paper/patches/server/0601-Fix-GameProfileCache-concurrency.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

127 Zeilen
6.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 11 Jul 2020 05:09:28 -0700
Subject: [PATCH] Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/src/main/java/net/minecraft/server/players/GameProfileCache.java
index 774d81c702edb76a2f6184d4dc53687de6734a79..34b4166adfae8ff7d1eb73d56a72931b005330a7 100644
--- a/src/main/java/net/minecraft/server/players/GameProfileCache.java
+++ b/src/main/java/net/minecraft/server/players/GameProfileCache.java
@@ -60,6 +60,11 @@ public class GameProfileCache {
@Nullable
private Executor executor;
+ // Paper start - Fix GameProfileCache concurrency
+ protected final java.util.concurrent.locks.ReentrantLock stateLock = new java.util.concurrent.locks.ReentrantLock();
+ protected final java.util.concurrent.locks.ReentrantLock lookupLock = new java.util.concurrent.locks.ReentrantLock();
+ // Paper end - Fix GameProfileCache concurrency
+
public GameProfileCache(GameProfileRepository profileRepository, File cacheFile) {
this.profileRepository = profileRepository;
this.file = cacheFile;
@@ -67,11 +72,13 @@ public class GameProfileCache {
}
private void safeAdd(GameProfileCache.GameProfileInfo entry) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfile gameprofile = entry.getProfile();
entry.setLastAccess(this.getNextOperation());
this.profilesByName.put(gameprofile.getName().toLowerCase(Locale.ROOT), entry);
this.profilesByUUID.put(gameprofile.getId(), entry);
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
private static Optional<GameProfile> lookupGameProfile(GameProfileRepository repository, String name) {
@@ -128,17 +135,20 @@ public class GameProfileCache {
// Paper start
public @Nullable GameProfile getProfileIfCached(String name) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo entry = this.profilesByName.get(name.toLowerCase(Locale.ROOT));
if (entry == null) {
return null;
}
entry.setLastAccess(this.getNextOperation());
return entry.getProfile();
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
// Paper end
public Optional<GameProfile> get(String name) {
String s1 = name.toLowerCase(Locale.ROOT);
+ boolean stateLocked = true; try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
boolean flag = false;
@@ -154,8 +164,12 @@ public class GameProfileCache {
if (usercache_usercacheentry != null) {
usercache_usercacheentry.setLastAccess(this.getNextOperation());
optional = Optional.of(usercache_usercacheentry.getProfile());
+ stateLocked = false; this.stateLock.unlock(); // Paper - Fix GameProfileCache concurrency
} else {
+ stateLocked = false; this.stateLock.unlock(); // Paper - Fix GameProfileCache concurrency
+ try { this.lookupLock.lock(); // Paper - Fix GameProfileCache concurrency
optional = GameProfileCache.lookupGameProfile(this.profileRepository, name); // CraftBukkit - use correct case for offline players
+ } finally { this.lookupLock.unlock(); } // Paper - Fix GameProfileCache concurrency
if (optional.isPresent()) {
this.add((GameProfile) optional.get());
flag = false;
@@ -167,6 +181,7 @@ public class GameProfileCache {
}
return optional;
+ } finally { if (stateLocked) { this.stateLock.unlock(); } } // Paper - Fix GameProfileCache concurrency
}
public CompletableFuture<Optional<GameProfile>> getAsync(String username) {
@@ -191,6 +206,7 @@ public class GameProfileCache {
}
public Optional<GameProfile> get(UUID uuid) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByUUID.get(uuid);
if (usercache_usercacheentry == null) {
@@ -199,6 +215,7 @@ public class GameProfileCache {
usercache_usercacheentry.setLastAccess(this.getNextOperation());
return Optional.of(usercache_usercacheentry.getProfile());
}
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
public void setExecutor(Executor executor) {
@@ -279,7 +296,7 @@ public class GameProfileCache {
JsonArray jsonarray = new JsonArray();
DateFormat dateformat = GameProfileCache.createDateFormat();
- this.getTopMRUProfiles(org.spigotmc.SpigotConfig.userCacheCap).forEach((usercache_usercacheentry) -> { // Spigot
+ this.listTopMRUProfiles(org.spigotmc.SpigotConfig.userCacheCap).forEach((usercache_usercacheentry) -> { // Spigot // Paper - Fix GameProfileCache concurrency
jsonarray.add(GameProfileCache.writeGameProfile(usercache_usercacheentry, dateformat));
});
String s = this.gson.toJson(jsonarray);
@@ -320,8 +337,19 @@ public class GameProfileCache {
}
private Stream<GameProfileCache.GameProfileInfo> getTopMRUProfiles(int limit) {
- return ImmutableList.copyOf(this.profilesByUUID.values()).stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit((long) limit);
+ // Paper start - Fix GameProfileCache concurrency
+ return this.listTopMRUProfiles(limit).stream();
+ }
+
+ private List<GameProfileCache.GameProfileInfo> listTopMRUProfiles(int limit) {
+ try {
+ this.stateLock.lock();
+ return this.profilesByUUID.values().stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit(limit).toList();
+ } finally {
+ this.stateLock.unlock();
+ }
}
+ // Paper end - Fix GameProfileCache concurrency
private static JsonElement writeGameProfile(GameProfileCache.GameProfileInfo entry, DateFormat dateFormat) {
JsonObject jsonobject = new JsonObject();