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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
Aikar bdd77afa95 More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

28 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 23 Jul 2018 22:18:31 -0400
Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
saves
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 42a437383a..c7f67bce6c 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
entity.ag = this.locZ;
this.entitySlices[k].add(entity);
// Paper start
+ this.markDirty();
if (entity instanceof EntityItem) {
itemCounts[k]++;
} else if (entity instanceof IInventory) {
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
if (!this.entitySlices[i].remove(entity)) {
return;
}
+ this.markDirty();
if (entity instanceof EntityItem) {
itemCounts[i]--;
} else if (entity instanceof IInventory) {
--