geforkt von Mirrors/Paper
bdd77afa95
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
28 Zeilen
1.1 KiB
Diff
28 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 23 Jul 2018 22:18:31 -0400
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Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
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saves
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 42a437383a..c7f67bce6c 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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entity.ag = this.locZ;
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this.entitySlices[k].add(entity);
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// Paper start
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+ this.markDirty();
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if (entity instanceof EntityItem) {
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itemCounts[k]++;
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} else if (entity instanceof IInventory) {
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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if (!this.entitySlices[i].remove(entity)) {
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return;
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}
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+ this.markDirty();
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if (entity instanceof EntityItem) {
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itemCounts[i]--;
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} else if (entity instanceof IInventory) {
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--
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