geforkt von Mirrors/Paper
de38a45c34
This adds API to force a projectile to hit a provided entity. Example usage could be if you have a player disguised as another entity, you could simulate an arrow colliding with the (fake) entity hitbox.
41 Zeilen
1.9 KiB
Diff
41 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 19 Feb 2022 19:05:59 -0800
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Subject: [PATCH] Fix cancelling ProjectileHitEvent for piercing arrows
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Piercing arrows search for multiple entities inside a while
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loop that is checking the projectile entity's removed state.
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If the hit event is cancelled on the first entity, the event will
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be called over and over again inside that while loop until the event
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is not cancelled. The solution here, is to make use of an
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already-existing field on AbstractArrow for tracking entities hit by
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piercing arrows to avoid duplicate damage being applied.
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== AT ==
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protected net.minecraft.world.entity.projectile.Projectile hitCancelled
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 740f08e5fadf9b8d277af05cc9734ceb54f54abb..09a4c0d30898bbdc05e32b6f1d4b0436a5e4af53 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -290,6 +290,19 @@ public abstract class AbstractArrow extends Projectile {
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}
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}
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+ // Paper start
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+ @Override
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+ public void preOnHit(HitResult hitResult) {
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+ super.preOnHit(hitResult);
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+ if (hitResult instanceof EntityHitResult entityHitResult && this.hitCancelled && this.getPierceLevel() > 0) {
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+ if (this.piercingIgnoreEntityIds == null) {
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+ this.piercingIgnoreEntityIds = new IntOpenHashSet(5);
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+ }
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+ this.piercingIgnoreEntityIds.add(entityHitResult.getEntity().getId());
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+ }
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+ }
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+ // Paper end
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+
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private boolean shouldFall() {
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return this.inGround && this.level.noCollision((new AABB(this.position(), this.position())).inflate(0.06D));
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}
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