Paper/patches/server/0161-Prevent-logins-from-being-processed-when-the-player-.patch
2022-06-07 22:45:38 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 6d015b226ea32f9d658ca9674b9500494c837949..c927fc378254812ca630b2d1c48d6b378dee5ef0 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -86,7 +86,11 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
}
// Paper end
if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
- this.handleAcceptedLogin();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (connection.isConnected()) {
+ this.handleAcceptedLogin();
+ }
+ // Paper end
} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());