geforkt von Mirrors/Paper
54 Zeilen
2.6 KiB
Diff
54 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Mon, 1 May 2023 16:22:43 -0500
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Subject: [PATCH] Add PlayerShieldDisableEvent
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Called whenever a players shield is disabled. This is mainly caused by
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attacking players or monsters that carry axes.
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The event, while similar to the PlayerItemCooldownEvent, offers other
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behaviour and can hence not be implemented as a childtype of said event.
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Specifically, cancelling the event prevents the game events from being
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sent to the player.
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Plugins listening to just the PlayerItemCooldownEvent may not want said
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sideeffects, meaning the disable event cannot share a handlerlist with
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the cooldown event
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index a19a795deaa7f46c92b97912e2ade006bc90c2d5..61d412c4f1ebd55661cc3f0260468e3ac0efe0bb 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -970,7 +970,7 @@ public abstract class Player extends LivingEntity {
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ItemStack itemstack = this.getItemBlockingWith();
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if (attacker.canDisableShield() && itemstack != null) {
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- this.disableShield(itemstack);
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+ this.disableShield(itemstack, attacker); // Paper - Add PlayerShieldDisableEvent
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}
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}
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@@ -1463,8 +1463,21 @@ public abstract class Player extends LivingEntity {
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this.attack(target);
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}
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+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - Add PlayerShieldDisableEvent
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public void disableShield(ItemStack shield) {
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- this.getCooldowns().addCooldown(shield, 100);
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+ // Paper start - Add PlayerShieldDisableEvent
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+ this.disableShield(shield, null);
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+ }
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+ public void disableShield(ItemStack shield, @Nullable LivingEntity attacker) {
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+ final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null;
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+ if (finalAttacker != null) {
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+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100);
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+ if (!shieldDisableEvent.callEvent()) return;
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+ this.getCooldowns().addCooldown(shield, shieldDisableEvent.getCooldown());
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+ } else {
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+ this.getCooldowns().addCooldown(shield, 100);
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+ }
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+ // Paper end - Add PlayerShieldDisableEvent
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this.stopUsingItem();
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this.level().broadcastEntityEvent(this, (byte) 30);
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}
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