geforkt von Mirrors/Paper
ea0b63992c
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 4727d326 Don't let Sign extend SignSide, mark API as experimental 9b29bdcc PR-845: Add preliminary support for multi sided signs CraftBukkit Changes: b346a5f6d PR-1170: Add preliminary support for multi sided signs 86c816189 Update SQLite version d9324b4bc Fix addition of custom smithing trim / transform recipes Spigot Changes: 7d7b241e Rebuild patches
71 Zeilen
2.5 KiB
Diff
71 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dawon <dawon@dawon.eu>
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Date: Sat, 15 Oct 2022 00:46:32 +0200
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Subject: [PATCH] Add Player Warden Warning API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index a7dca9f902cd9916afd7a453288d669ab06c626c..bdb63e445c1bc2e08bfa840d61cdeb2d8576bde7 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2951,6 +2951,59 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param silent whether sound should be silenced
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*/
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void showElderGuardian(boolean silent);
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+
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+ /**
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+ * Returns the player's cooldown in ticks until the next Warden warning can occur.
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+ *
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+ * @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
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+ */
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+ int getWardenWarningCooldown();
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+
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+ /**
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+ * Sets the player's cooldown in ticks until next Warden warning can occur.
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+ *
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+ * @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
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+ */
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+ void setWardenWarningCooldown(int cooldown);
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+
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+ /**
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+ * Returns time since last Warden warning in ticks.
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+ *
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+ * @return ticks since last Warden warning
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+ */
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+ int getWardenTimeSinceLastWarning();
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+
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+ /**
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+ * Sets time since last Warden warning in ticks.
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+ *
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+ * @param time ticks since last Warden warning
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+ */
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+ void setWardenTimeSinceLastWarning(int time);
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+
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+ /**
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+ * Returns the player's current Warden warning level.
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+ *
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+ * @return current Warden warning level
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+ */
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+ int getWardenWarningLevel();
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+
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+ /**
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+ * Sets the player's Warden warning level.
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+ * <p>
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+ * <b>Note:</b> This will not actually spawn the Warden.
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+ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
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+ *
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+ * @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
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+ */
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+ void setWardenWarningLevel(int warningLevel);
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+
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+ /**
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+ * Increases the player's Warden warning level if possible and not on cooldown.
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+ * <p>
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+ * <b>Note:</b> This will not actually spawn the Warden.
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+ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
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+ */
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+ void increaseWardenWarningLevel();
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// Paper end
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@NotNull
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