Paper/patches/unapplied/server/1052-Fix-sending-disconnect-packet-in-phases-where-it-doe.patch
2024-06-13 08:45:43 -07:00

22 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 30 May 2024 18:46:15 +0100
Subject: [PATCH] Fix sending disconnect packet in phases where it doesn't
exist
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 02833deaa2bb7e5abc655bc1bdbe15c4b3ac7119..f40420a6841f03983b0837e177ea2ae7c3a37ca1 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -214,7 +214,8 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper - Add API for quit reason
if (flag) {
Connection.LOGGER.debug("Failed to sent packet", throwable);
- if (this.getSending() == PacketFlow.CLIENTBOUND) {
+ boolean doesDisconnectExist = this.packetListener.protocol() != ConnectionProtocol.STATUS && this.packetListener.protocol() != ConnectionProtocol.HANDSHAKING; // Paper
+ if (this.getSending() == PacketFlow.CLIENTBOUND && doesDisconnectExist) { // Paper
Packet<?> packet = this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(ichatmutablecomponent) : new ClientboundDisconnectPacket(ichatmutablecomponent);
this.send((Packet) packet, PacketSendListener.thenRun(() -> {