geforkt von Mirrors/Paper
57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
82 Zeilen
2.9 KiB
Diff
82 Zeilen
2.9 KiB
Diff
From 9e8767f0b3b3f8515a1613e9a9bb9618ea430d25 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 19 Jan 2018 00:29:28 -0500
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Subject: [PATCH] Add setPlayerProfile API for Skulls
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This allows you to create already filled textures on Skulls to avoid texture lookups
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which commonly cause rate limit issues with Mojang API
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diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java
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index 943d751fb..a6914f01e 100644
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--- a/src/main/java/org/bukkit/block/Skull.java
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+++ b/src/main/java/org/bukkit/block/Skull.java
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@@ -7,6 +7,7 @@ import org.bukkit.block.data.BlockData;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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+import com.destroystokyo.paper.profile.PlayerProfile; // Paper
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/**
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* Represents a captured state of a skull block.
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@@ -61,6 +62,20 @@ public interface Skull extends TileState {
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*/
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public void setOwningPlayer(@NotNull OfflinePlayer player);
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+ // Paper start
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+ /**
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+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
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+ * @param profile The profile to set this Skull to use, may not be null
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+ */
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+ void setPlayerProfile(@NotNull PlayerProfile profile);
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+
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+ /**
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+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
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+ * @return The profile of the owner, if set
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+ */
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+ @Nullable PlayerProfile getPlayerProfile();
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+ // Paper end
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+
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/**
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* Gets the rotation of the skull in the world (or facing direction if this
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* is a wall mounted skull).
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diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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index 35a392033..8b2465ea2 100644
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--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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@@ -1,9 +1,11 @@
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package org.bukkit.inventory.meta;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import org.bukkit.OfflinePlayer;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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+
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/**
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* Represents a skull that can have an owner.
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*/
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@@ -36,6 +38,20 @@ public interface SkullMeta extends ItemMeta {
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@Deprecated
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boolean setOwner(@Nullable String owner);
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+ // Paper start
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+ /**
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+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
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+ * @param profile The profile to set this Skull to use, or null to clear owner
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+ */
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+ void setPlayerProfile(@Nullable PlayerProfile profile);
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+
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+ /**
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+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
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+ * @return The profile of the owner, if set
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+ */
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+ @Nullable PlayerProfile getPlayerProfile();
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+ // Paper end
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+
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/**
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* Gets the owner of the skull.
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*
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--
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2.26.2
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