geforkt von Mirrors/Paper
cee6a7bab5
Several sounds were renamed in Minecraft 1.7, and have been updated accordingly. Additionally, two sounds, HURT and BREATH, were removed from Minecraft.
232 Zeilen
9.4 KiB
Java
232 Zeilen
9.4 KiB
Java
package org.bukkit.craftbukkit;
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import static org.bukkit.Sound.*;
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import org.apache.commons.lang.Validate;
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import org.bukkit.Sound;
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public class CraftSound {
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private static final String[] sounds = new String[Sound.values().length];
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static {
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// Ambient
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set(AMBIENCE_CAVE, "ambient.cave.cave");
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set(AMBIENCE_RAIN, "ambient.weather.rain");
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set(AMBIENCE_THUNDER, "ambient.weather.thunder");
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// Damage
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set(HURT_FLESH, "game.neutral.hurt");
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set(FALL_BIG, "game.neutral.hurt.fall.big");
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set(FALL_SMALL, "game.neutral.hurt.fall.small");
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// Dig Sounds
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set(DIG_WOOL, "dig.cloth");
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set(DIG_GRASS, "dig.grass");
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set(DIG_GRAVEL, "dig.gravel");
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set(DIG_SAND, "dig.sand");
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set(DIG_SNOW, "dig.snow");
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set(DIG_STONE, "dig.stone");
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set(DIG_WOOD, "dig.wood");
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// Fire
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set(FIRE, "fire.fire");
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set(FIRE_IGNITE, "fire.ignite");
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// Fireworks
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set(FIREWORK_BLAST, "fireworks.blast");
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set(FIREWORK_BLAST2, "fireworks.blast_far");
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set(FIREWORK_LARGE_BLAST, "fireworks.largeBlast");
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set(FIREWORK_LARGE_BLAST2, "fireworks.largeBlast_far");
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set(FIREWORK_TWINKLE, "fireworks.twinkle");
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set(FIREWORK_TWINKLE2, "fireworks.twinkle_far");
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set(FIREWORK_LAUNCH, "fireworks.launch");
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// Liquid
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set(SPLASH2, "game.neutral.swim.splash");
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set(SWIM, "game.neutral.swim");
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set(WATER, "liquid.water");
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set(LAVA, "liquid.lava");
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set(LAVA_POP, "liquid.lavapop");
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// Minecart
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set(MINECART_BASE, "minecart.base");
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set(MINECART_INSIDE, "minecart.inside");
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// Mob
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set(BAT_DEATH, "mob.bat.death");
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set(BAT_HURT, "mob.bat.hurt");
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set(BAT_IDLE, "mob.bat.idle");
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set(BAT_LOOP, "mob.bat.loop");
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set(BAT_TAKEOFF, "mob.bat.takeoff");
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set(BLAZE_BREATH, "mob.blaze.breathe");
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set(BLAZE_DEATH, "mob.blaze.death");
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set(BLAZE_HIT, "mob.blaze.hit");
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set(CAT_HISS, "mob.cat.hiss");
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set(CAT_HIT, "mob.cat.hitt");
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set(CAT_MEOW, "mob.cat.meow");
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set(CAT_PURR, "mob.cat.purr");
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set(CAT_PURREOW, "mob.cat.purreow");
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set(CHICKEN_IDLE, "mob.chicken.say");
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set(CHICKEN_HURT, "mob.chicken.hurt");
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set(CHICKEN_EGG_POP, "mob.chicken.plop");
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set(CHICKEN_WALK, "mob.chicken.step");
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set(COW_HURT, "mob.cow.hurt");
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set(COW_IDLE, "mob.cow.say");
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set(COW_WALK, "mob.cow.step");
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set(CREEPER_DEATH, "mob.creeper.death");
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set(CREEPER_HISS, "mob.creeper.say");
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set(ENDERDRAGON_DEATH, "mob.enderdragon.end");
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set(ENDERDRAGON_GROWL, "mob.enderdragon.growl");
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set(ENDERDRAGON_HIT, "mob.enderdragon.hit");
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set(ENDERDRAGON_WINGS, "mob.enderdragon.wings");
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set(ENDERMAN_DEATH, "mob.endermen.death");
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set(ENDERMAN_HIT, "mob.endermen.hit");
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set(ENDERMAN_IDLE, "mob.endermen.idle");
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set(ENDERMAN_TELEPORT, "mob.endermen.portal");
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set(ENDERMAN_SCREAM, "mob.endermen.scream");
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set(ENDERMAN_STARE, "mob.endermen.stare");
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set(GHAST_SCREAM2, "mob.ghast.affectionate_scream");
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set(GHAST_CHARGE, "mob.ghast.charge");
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set(GHAST_DEATH, "mob.ghast.death");
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set(GHAST_FIREBALL, "mob.ghast.fireball");
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set(GHAST_MOAN, "mob.ghast.moan");
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set(GHAST_SCREAM, "mob.ghast.scream");
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set(HORSE_ANGRY, "mob.horse.angry");
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set(HORSE_ARMOR, "mob.horse.armor");
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set(HORSE_BREATHE, "mob.horse.breathe");
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set(HORSE_DEATH, "mob.horse.death");
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set(HORSE_GALLOP, "mob.horse.gallop");
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set(HORSE_HIT, "mob.horse.hit");
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set(HORSE_IDLE, "mob.horse.idle");
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set(HORSE_JUMP, "mob.horse.jump");
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set(HORSE_LAND, "mob.horse.land");
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set(HORSE_SADDLE, "mob.horse.leather");
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set(HORSE_SOFT, "mob.horse.soft");
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set(HORSE_WOOD, "mob.horse.wood");
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set(DONKEY_ANGRY, "mob.horse.donkey.angry");
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set(DONKEY_DEATH, "mob.horse.donkey.death");
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set(DONKEY_HIT, "mob.horse.donkey.hit");
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set(DONKEY_IDLE, "mob.horse.donkey.idle");
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set(HORSE_SKELETON_DEATH, "mob.horse.skeleton.death");
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set(HORSE_SKELETON_HIT, "mob.horse.skeleton.hit");
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set(HORSE_SKELETON_IDLE, "mob.horse.skeleton.idle");
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set(HORSE_ZOMBIE_DEATH, "mob.horse.zombie.death");
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set(HORSE_ZOMBIE_HIT, "mob.horse.zombie.hit");
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set(HORSE_ZOMBIE_IDLE, "mob.horse.zombie.idle");
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set(IRONGOLEM_DEATH, "mob.irongolem.death");
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set(IRONGOLEM_HIT, "mob.irongolem.hit");
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set(IRONGOLEM_THROW, "mob.irongolem.throw");
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set(IRONGOLEM_WALK, "mob.irongolem.walk");
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set(MAGMACUBE_WALK, "mob.magmacube.small");
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set(MAGMACUBE_WALK2, "mob.magmacube.big");
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set(MAGMACUBE_JUMP, "mob.magmacube.jump");
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set(PIG_IDLE, "mob.pig.say");
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set(PIG_DEATH, "mob.pig.death");
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set(PIG_WALK, "mob.pig.step");
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set(SHEEP_IDLE, "mob.sheep.say");
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set(SHEEP_SHEAR, "mob.sheep.shear");
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set(SHEEP_WALK, "mob.sheep.step");
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set(SILVERFISH_HIT, "mob.silverfish.hit");
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set(SILVERFISH_KILL, "mob.silverfish.kill");
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set(SILVERFISH_IDLE, "mob.silverfish.say");
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set(SILVERFISH_WALK, "mob.silverfish.step");
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set(SKELETON_IDLE, "mob.skeleton.say");
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set(SKELETON_DEATH, "mob.skeleton.death");
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set(SKELETON_HURT, "mob.skeleton.hurt");
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set(SKELETON_WALK, "mob.skeleton.step");
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set(SLIME_ATTACK, "mob.slime.attack");
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set(SLIME_WALK, "mob.slime.small");
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set(SLIME_WALK2, "mob.slime.big");
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set(SPIDER_IDLE, "mob.spider.say");
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set(SPIDER_DEATH, "mob.spider.death");
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set(SPIDER_WALK, "mob.spider.step");
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set(VILLAGER_DEATH, "mob.villager.death");
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set(VILLAGER_HAGGLE, "mob.villager.haggle");
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set(VILLAGER_HIT, "mob.villager.hit");
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set(VILLAGER_IDLE, "mob.villager.idle");
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set(VILLAGER_NO, "mob.villager.no");
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set(VILLAGER_YES, "mob.villager.yes");
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set(WITHER_DEATH, "mob.wither.death");
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set(WITHER_HURT, "mob.wither.hurt");
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set(WITHER_IDLE, "mob.wither.idle");
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set(WITHER_SHOOT, "mob.wither.shoot");
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set(WITHER_SPAWN, "mob.wither.spawn");
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set(WOLF_BARK, "mob.wolf.bark");
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set(WOLF_DEATH, "mob.wolf.death");
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set(WOLF_GROWL, "mob.wolf.growl");
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set(WOLF_HOWL, "mob.wolf.howl");
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set(WOLF_HURT, "mob.wolf.hurt");
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set(WOLF_PANT, "mob.wolf.panting");
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set(WOLF_SHAKE, "mob.wolf.shake");
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set(WOLF_WALK, "mob.wolf.step");
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set(WOLF_WHINE, "mob.wolf.whine");
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set(ZOMBIE_METAL, "mob.zombie.metal");
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set(ZOMBIE_WOOD, "mob.zombie.wood");
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set(ZOMBIE_WOODBREAK, "mob.zombie.woodbreak");
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set(ZOMBIE_IDLE, "mob.zombie.say");
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set(ZOMBIE_DEATH, "mob.zombie.death");
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set(ZOMBIE_HURT, "mob.zombie.hurt");
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set(ZOMBIE_INFECT, "mob.zombie.infect");
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set(ZOMBIE_UNFECT, "mob.zombie.unfect");
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set(ZOMBIE_REMEDY, "mob.zombie.remedy");
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set(ZOMBIE_WALK, "mob.zombie.step");
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set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig");
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set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry");
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set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath");
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set(ZOMBIE_PIG_HURT, "mob.zombiepig.zpighurt");
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// Note (blocks)
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set(NOTE_BASS_GUITAR, "note.bassattack");
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set(NOTE_SNARE_DRUM, "note.snare");
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set(NOTE_PLING, "note.pling");
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set(NOTE_BASS, "note.bass");
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set(NOTE_PIANO, "note.harp");
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set(NOTE_BASS_DRUM, "note.bd");
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set(NOTE_STICKS, "note.hat");
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// Portal
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set(PORTAL, "portal.portal");
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set(PORTAL_TRAVEL, "portal.travel");
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set(PORTAL_TRIGGER, "portal.trigger");
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// Random
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set(ANVIL_BREAK, "random.anvil_break");
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set(ANVIL_LAND, "random.anvil_land");
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set(ANVIL_USE, "random.anvil_use");
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set(SHOOT_ARROW, "random.bow");
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set(ARROW_HIT, "random.bowhit");
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set(ITEM_BREAK, "random.break");
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set(BURP, "random.burp");
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set(CHEST_CLOSE, "random.chestclosed");
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set(CHEST_OPEN, "random.chestopen");
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set(CLICK, "random.click");
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set(DOOR_CLOSE, "random.door_close");
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set(DOOR_OPEN, "random.door_open");
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set(DRINK, "random.drink");
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set(EAT, "random.eat");
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set(EXPLODE, "random.explode");
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set(FIZZ, "random.fizz");
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set(FUSE, "creeper.primed");
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set(GLASS, "dig.glass");
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set(LEVEL_UP, "random.levelup");
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set(ORB_PICKUP, "random.orb");
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set(ITEM_PICKUP, "random.pop");
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set(SPLASH, "random.splash");
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set(SUCCESSFUL_HIT, "random.successful_hit");
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set(WOOD_CLICK, "random.wood_click");
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// Step
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set(STEP_WOOL, "step.cloth");
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set(STEP_GRASS, "step.grass");
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set(STEP_GRAVEL, "step.gravel");
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set(STEP_LADDER, "step.ladder");
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set(STEP_SAND, "step.sand");
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set(STEP_SNOW, "step.snow");
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set(STEP_STONE, "step.stone");
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set(STEP_WOOD, "step.wood");
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// Tile
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set(PISTON_EXTEND, "tile.piston.out");
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set(PISTON_RETRACT, "tile.piston.in");
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}
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private static void set(Sound sound, String key) {
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sounds[sound.ordinal()] = key;
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}
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public static String getSound(final Sound sound) {
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Validate.notNull(sound, "Sound cannot be null");
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return sounds[sound.ordinal()];
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}
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private CraftSound() {}
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}
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