Paper/patches/server/0126-Enforce-Sync-Player-Saves.patch
Spottedleaf 1753b33104 even even even even even even even even even even even
even even even even even even even even even even
even even even even even even even even even even
even even even even even even even even even even
even even even even even even even even even even
even even even even even even even even even even
even even even even even even even even even even

more work
2021-06-12 11:22:46 +02:00

28 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index b9c4428bc9653e81ed046bda94e248218c1fa9c9..3eaf106f8f17288857ce1a149d0366cf04235307 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1027,11 +1027,13 @@ public abstract class PlayerList {
}
public void saveAll() {
+ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
- this.save((ServerPlayer) this.players.get(i));
+ this.save(this.players.get(i));
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
public UserWhiteList getWhiteList() {