geforkt von Mirrors/Paper
ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
88 Zeilen
5.3 KiB
Diff
88 Zeilen
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Thu, 20 Aug 2020 11:20:12 -0700
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Subject: [PATCH] Add Wandering Trader spawn rate config options
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Adds config options for modifying the spawn rates of Wandering Traders.
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These values are all easy to understand and configure after a quick read of this
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page on the Minecraft wiki: https://minecraft.gamepedia.com/Wandering_Trader#Spawning
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Usages of the vanilla WanderingTraderSpawnDelay and WanderingTraderSpawnChance values
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in IWorldServerData are removed as they were only used in certain places, with hardcoded
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values used in other places.
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diff --git a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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index 0130c5e7e1b42024f88c6d7dadd246b7744d7f91..fcde09e155727fe0b8b6acc79700fe4122fd22f0 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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@@ -43,43 +43,53 @@ public class WanderingTraderSpawner implements CustomSpawner {
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public WanderingTraderSpawner(ServerLevelData properties) {
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this.serverLevelData = properties;
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- this.tickDelay = 1200;
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- this.spawnDelay = properties.getWanderingTraderSpawnDelay();
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- this.spawnChance = properties.getWanderingTraderSpawnChance();
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- if (this.spawnDelay == 0 && this.spawnChance == 0) {
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- this.spawnDelay = 24000;
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- properties.setWanderingTraderSpawnDelay(this.spawnDelay);
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- this.spawnChance = 25;
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- properties.setWanderingTraderSpawnChance(this.spawnChance);
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- }
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+ // Paper start
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+ this.tickDelay = Integer.MIN_VALUE;
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+ //this.spawnDelay = properties.getWanderingTraderSpawnDelay(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
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+ //this.spawnChance = properties.getWanderingTraderSpawnChance(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
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+ //if (this.spawnDelay == 0 && this.spawnChance == 0) {
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+ // this.spawnDelay = 24000;
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+ // properties.setWanderingTraderSpawnDelay(this.spawnDelay);
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+ // this.spawnChance = 25;
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+ // properties.setWanderingTraderSpawnChance(this.spawnChance);
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+ //}
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+ // Paper end
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}
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@Override
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public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
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+ // Paper start
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+ if (this.tickDelay == Integer.MIN_VALUE) {
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+ this.tickDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
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+ this.spawnDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnDayLength;
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+ this.spawnChance = world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin;
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+ }
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if (!world.getGameRules().getBoolean(GameRules.RULE_DO_TRADER_SPAWNING)) {
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return 0;
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- } else if (--this.tickDelay > 0) {
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+ } else if (this.tickDelay - 1 > 0) {
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+ this.tickDelay = this.tickDelay - 1;
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return 0;
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} else {
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- this.tickDelay = 1200;
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- this.spawnDelay -= 1200;
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- this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay);
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+ this.tickDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
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+ this.spawnDelay = this.spawnDelay - world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
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+ //this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
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if (this.spawnDelay > 0) {
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return 0;
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} else {
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- this.spawnDelay = 24000;
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+ this.spawnDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnDayLength;
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if (!world.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING)) {
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return 0;
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} else {
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int i = this.spawnChance;
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- this.spawnChance = Mth.clamp(this.spawnChance + 25, (int) 25, (int) 75);
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- this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance);
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+ this.spawnChance = Mth.clamp(i + world.paperConfig().entities.spawning.wanderingTrader.spawnChanceFailureIncrement, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMax);
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+ //this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
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if (this.random.nextInt(100) > i) {
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return 0;
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} else if (this.spawn(world)) {
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- this.spawnChance = 25;
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+ this.spawnChance = world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin;
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+ // Paper end
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return 1;
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} else {
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return 0;
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