geforkt von Mirrors/Paper
2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
64 Zeilen
3.0 KiB
Diff
64 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@technove.co>
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Date: Sun, 9 May 2021 16:49:49 -0500
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Subject: [PATCH] Use array for gamerule storage
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diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
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index edd2c9d0cf5a81c779011cb4215d496a8987b784..6fa00d9239546aa82b9e92e25a33103868084c38 100644
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--- a/src/main/java/net/minecraft/world/level/GameRules.java
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+++ b/src/main/java/net/minecraft/world/level/GameRules.java
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@@ -100,6 +100,7 @@ public class GameRules {
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public static final GameRules.Key<GameRules.BooleanValue> RULE_GLOBAL_SOUND_EVENTS = GameRules.register("globalSoundEvents", GameRules.Category.MISC, GameRules.BooleanValue.create(true));
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public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
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private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
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+ private final GameRules.Value<?>[] gameruleArray; // Paper
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private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
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GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
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@@ -118,17 +119,30 @@ public class GameRules {
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}
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public GameRules() {
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- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
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+ // Paper start - use this to ensure gameruleArray is initialized
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+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
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return ((GameRules.Type) entry.getValue()).createRule();
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- }));
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+ })));
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+ // Paper end
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}
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private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
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this.rules = rules;
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+
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+ // Paper start
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+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
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+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
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+
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+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
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+ values[entry.getKey().gameRuleIndex] = entry.getValue();
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+ }
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+
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+ this.gameruleArray = values;
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+ // Paper end
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}
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public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
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- return (T) this.rules.get(key); // CraftBukkit - decompile error
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+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper
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}
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public CompoundTag createTag() {
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@@ -187,6 +201,10 @@ public class GameRules {
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}
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public static final class Key<T extends GameRules.Value<T>> {
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+ // Paper start
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+ private static int lastGameRuleIndex = 0;
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+ public final int gameRuleIndex = lastGameRuleIndex++;
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+ // Paper end
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final String id;
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private final GameRules.Category category;
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