geforkt von Mirrors/Paper
2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
52 Zeilen
3.3 KiB
Diff
52 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 8 Jan 2023 17:38:28 -0800
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Subject: [PATCH] Use single player info update packet on join
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 1572c2b682c44d1445e97c3ebdc7df3f9c3bb7c4..01ed2f2bc2b888f0c8e3c47f51114fac82f7a368 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3600,7 +3600,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID());
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this.chatMessageChain.append((executor) -> {
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this.player.setChatSession(session);
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- this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)));
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+ this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)), this.player); // Paper
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return CompletableFuture.completedFuture((Object) null);
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});
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index a977d729c487c6efb4863ea00adbc4d947f7c5ea..683b5d78f9e3dc34e40c54683f64be32317797ac 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -353,6 +353,7 @@ public abstract class PlayerList {
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// CraftBukkit start - sendAll above replaced with this loop
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ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player));
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+ final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - use single player info update packet
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for (int i = 0; i < this.players.size(); ++i) {
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ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i);
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@@ -360,12 +361,17 @@ public abstract class PlayerList {
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entityplayer1.connection.send(packet);
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}
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- if (!bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) {
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+ if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - don't include joining player
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continue;
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}
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- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
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+ onlinePlayers.add(entityplayer1); // Paper - use single player info update packet
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}
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+ // Paper start - use single player info update packet
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+ if (!onlinePlayers.isEmpty()) {
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+ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers));
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+ }
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+ // Paper end
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player.sentListPacket = true;
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player.supressTrackerForLogin = false; // Paper
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((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
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