geforkt von Mirrors/Paper
2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
20 Zeilen
1.6 KiB
Diff
20 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pop4959 <pop4959@gmail.com>
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Date: Fri, 1 Jul 2022 22:00:06 -0700
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Subject: [PATCH] Don't print component in resource pack rejection message
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 3382303303626a2a71ba7e70a1ced615a619d408..615d27a99cb999c1d5f64ff9f768c406b81940b3 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2032,7 +2032,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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public void handleResourcePackResponse(ServerboundResourcePackPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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if (packet.getAction() == ServerboundResourcePackPacket.Action.DECLINED && this.server.isResourcePackRequired()) {
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- ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getName());
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+ ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getGameProfile().getName()); // Paper - Don't print component in resource pack rejection message
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this.disconnect(Component.translatable("multiplayer.requiredTexturePrompt.disconnect"), org.bukkit.event.player.PlayerKickEvent.Cause.RESOURCE_PACK_REJECTION); // Paper - add cause
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}
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// Paper start
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