geforkt von Mirrors/Paper
2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
30 Zeilen
1.4 KiB
Diff
30 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 21:55:23 -0400
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Subject: [PATCH] Update head rotation in missing places
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In certain areas the player's head rotation could be desynced when teleported/moved.
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This is because bukkit uses a separate head rotation field for yaw.
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This issue only applies to players.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c907d7fc0af72ac8b4e36a2a9496dee29cac787b..87d5b7a3d9cb406c37982419be4d112051946deb 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1903,6 +1903,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
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this.yRotO = this.getYRot();
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this.xRotO = this.getXRot();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public void absMoveTo(double x, double y, double z) {
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@@ -1941,6 +1942,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.setXRot(pitch);
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this.setOldPosAndRot();
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this.reapplyPosition();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public final void setOldPosAndRot() {
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