Paper/Spigot-API-Patches/0085-Ability-to-change-PlayerProfile-in-AsyncPreLoginEven.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

55 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 11:43:30 -0400
Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
index c8384da69af61e1970f254a3a9c206ee81d7a989..6c09ea6c61bdeb6149c8f2f23f15b2abb543e66e 100644
--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
@@ -2,6 +2,9 @@ package org.bukkit.event.player;
import java.net.InetAddress;
import java.util.UUID;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import org.bukkit.Bukkit;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
@@ -25,7 +28,32 @@ public class AsyncPlayerPreLoginEvent extends Event {
}
public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId) {
+ // Paper start
+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
+ }
+ private PlayerProfile profile;
+
+ /**
+ * Gets the PlayerProfile of the player logging in
+ * @return The Profile
+ */
+ @NotNull
+ public PlayerProfile getPlayerProfile() {
+ return profile;
+ }
+
+ /**
+ * Changes the PlayerProfile the player will login as
+ * @param profile The profile to use
+ */
+ public void setPlayerProfile(@NotNull PlayerProfile profile) {
+ this.profile = profile;
+ }
+
+ public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId, @NotNull PlayerProfile profile) {
super(true);
+ this.profile = profile;
+ // Paper end
this.result = Result.ALLOWED;
this.message = "";
this.name = name;