geforkt von Mirrors/Paper
928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
216 Zeilen
12 KiB
Diff
216 Zeilen
12 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 7 May 2020 05:48:54 -0700
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Subject: [PATCH] Optimise chunk tick iteration
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Use a dedicated list of entity ticking chunks to reduce the cost
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 2add24517d38708a84e7f8ec25fbe9c62309375e..1fb298ff60b59a7074fb9d7a79709f05887ce32c 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -88,6 +88,11 @@ public class ChunkHolder {
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this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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// Paper end - optimise anyPlayerCloseEnoughForSpawning
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+ // Paper start - optimise chunk tick iteration
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+ if (this.needsBroadcastChanges()) {
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+ this.chunkMap.needsChangeBroadcasting.add(this);
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+ }
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+ // Paper end - optimise chunk tick iteration
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}
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public void onChunkRemove() {
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@@ -95,6 +100,11 @@ public class ChunkHolder {
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this.playersInMobSpawnRange = null;
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this.playersInChunkTickRange = null;
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// Paper end - optimise anyPlayerCloseEnoughForSpawning
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+ // Paper start - optimise chunk tick iteration
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+ if (this.needsBroadcastChanges()) {
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+ this.chunkMap.needsChangeBroadcasting.remove(this);
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+ }
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+ // Paper end - optimise chunk tick iteration
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}
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// Paper end
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@@ -210,7 +220,7 @@ public class ChunkHolder {
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if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
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if (this.changedBlocksPerSection[i] == null) {
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- this.hasChangedSections = true;
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+ this.hasChangedSections = true; this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
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this.changedBlocksPerSection[i] = new ShortOpenHashSet();
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}
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@@ -234,6 +244,7 @@ public class ChunkHolder {
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int k = this.lightEngine.getMaxLightSection();
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if (y >= j && y <= k) {
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+ this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
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int l = y - j;
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if (lightType == LightLayer.SKY) {
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@@ -248,8 +259,19 @@ public class ChunkHolder {
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}
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}
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+ // Paper start - optimise chunk tick iteration
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+ public final boolean needsBroadcastChanges() {
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+ return this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty();
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+ }
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+
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+ private void addToBroadcastMap() {
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+ org.spigotmc.AsyncCatcher.catchOp("ChunkHolder update");
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+ this.chunkMap.needsChangeBroadcasting.add(this);
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+ }
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+ // Paper end - optimise chunk tick iteration
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+
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public void broadcastChanges(LevelChunk chunk) {
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- if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
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+ if (this.needsBroadcastChanges()) { // Paper - moved into above, other logic needs to call
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Level world = chunk.getLevel();
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int i = 0;
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 2a25d552612bf94c5f54249ae3cba549ea242488..3540ac6f99d724d91ff4e897f7e84ef03037f1bf 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -110,6 +110,8 @@ import org.bukkit.craftbukkit.generator.CustomChunkGenerator;
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import org.bukkit.entity.Player;
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// CraftBukkit end
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+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
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+
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public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
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private static final byte CHUNK_TYPE_REPLACEABLE = -1;
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@@ -147,6 +149,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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private final Queue<Runnable> unloadQueue;
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int viewDistance;
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public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
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+ public final ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new ReferenceOpenHashSet<>();
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// Paper - rewrite chunk system
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index fa7801158b68eaa12d6322c9c0def9de37f03814..cfcb3ba96569f3eb24d1035d770c50085f60b772 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -47,6 +47,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemp
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import net.minecraft.world.level.storage.DimensionDataStorage;
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import net.minecraft.world.level.storage.LevelData;
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import net.minecraft.world.level.storage.LevelStorageSource;
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+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
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public class ServerChunkCache extends ChunkSource {
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@@ -723,42 +724,59 @@ public class ServerChunkCache extends ChunkSource {
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this.lastSpawnState = spawnercreature_d;
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gameprofilerfiller.popPush("filteringLoadedChunks");
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- List<ServerChunkCache.ChunkAndHolder> list = Lists.newArrayListWithCapacity(l);
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- Iterator iterator = this.chunkMap.getChunks().iterator();
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+ // Paper - moved down
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this.level.timings.chunkTicks.startTiming(); // Paper
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- while (iterator.hasNext()) {
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- ChunkHolder playerchunk = (ChunkHolder) iterator.next();
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- LevelChunk chunk = playerchunk.getTickingChunk();
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-
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- if (chunk != null) {
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- list.add(new ServerChunkCache.ChunkAndHolder(chunk, playerchunk));
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- }
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- }
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+ // Paper - moved down
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gameprofilerfiller.popPush("spawnAndTick");
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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- Collections.shuffle(list);
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+ // Paper - only shuffle if per-player mob spawning is disabled
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// Paper - moved natural spawn event up
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- Iterator iterator1 = list.iterator();
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+ // Paper start - optimise chunk tick iteration
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+ Iterator<LevelChunk> iterator1;
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+ if (this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
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+ iterator1 = this.entityTickingChunks.iterator();
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+ } else {
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+ iterator1 = this.entityTickingChunks.unsafeIterator();
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+ List<LevelChunk> shuffled = Lists.newArrayListWithCapacity(this.entityTickingChunks.size());
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+ while (iterator1.hasNext()) {
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+ shuffled.add(iterator1.next());
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+ }
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+ Collections.shuffle(shuffled);
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+ iterator1 = shuffled.iterator();
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+ }
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+ try {
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while (iterator1.hasNext()) {
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- ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
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- LevelChunk chunk1 = chunkproviderserver_a.chunk;
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+ LevelChunk chunk1 = iterator1.next();
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+ ChunkHolder holder = chunk1.playerChunk;
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+ if (holder != null) {
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+ // Paper - move down
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+ // Paper end - optimise chunk tick iteration
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ChunkPos chunkcoordintpair = chunk1.getPos();
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- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
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+ if ((true || this.level.isNaturalSpawningAllowed(chunkcoordintpair)) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning // Paper - the chunk is known ticking
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chunk1.incrementInhabitedTime(j);
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
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+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration
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NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
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}
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- if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
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+ if (true || this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { // Paper - the chunk is known ticking
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this.level.tickChunk(chunk1, k);
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}
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}
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+ // Paper start - optimise chunk tick iteration
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+ }
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+ }
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+
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+ } finally {
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+ if (iterator1 instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator safeIterator) {
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+ safeIterator.finishedIterating();
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+ }
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}
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+ // Paper end - optimise chunk tick iteration
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this.level.timings.chunkTicks.stopTiming(); // Paper
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gameprofilerfiller.popPush("customSpawners");
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if (flag2) {
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@@ -766,15 +784,24 @@ public class ServerChunkCache extends ChunkSource {
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this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
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} // Paper - timings
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}
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-
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- gameprofilerfiller.popPush("broadcast");
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- list.forEach((chunkproviderserver_a1) -> {
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- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
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- chunkproviderserver_a1.holder.broadcastChanges(chunkproviderserver_a1.chunk);
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- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
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- });
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gameprofilerfiller.pop();
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+ // Paper start - use set of chunks requiring updates, rather than iterating every single one loaded
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+ gameprofilerfiller.popPush("broadcast");
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+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
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+ if (!this.chunkMap.needsChangeBroadcasting.isEmpty()) {
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+ ReferenceOpenHashSet<ChunkHolder> copy = this.chunkMap.needsChangeBroadcasting.clone();
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+ this.chunkMap.needsChangeBroadcasting.clear();
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+ for (ChunkHolder holder : copy) {
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+ holder.broadcastChanges(holder.getFullChunkNowUnchecked()); // LevelChunks are NEVER unloaded
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+ if (holder.needsBroadcastChanges()) {
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+ // I DON'T want to KNOW what DUMB plugins might be doing.
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+ this.chunkMap.needsChangeBroadcasting.add(holder);
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+ }
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+ }
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+ }
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+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
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gameprofilerfiller.pop();
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+ // Paper end - use set of chunks requiring updates, rather than iterating every single one loaded
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this.chunkMap.tick();
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}
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}
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