Paper/patches/server/0243-Optimize-BlockPosition-helper-methods.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

109 Zeilen
4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Aug 2018 12:05:12 -0700
Subject: [PATCH] Optimize BlockPosition helper methods
Resolves #1338
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index abd6fcab220d5616131e5bdd2f6a68a9105b7891..f8361dcf9d0378497ec5a34ea53b4e0019700851 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -130,67 +130,84 @@ public class BlockPos extends Vec3i {
@Override
public BlockPos above() {
- return this.relative(Direction.UP);
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos above(int distance) {
- return this.relative(Direction.UP, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos below() {
- return this.relative(Direction.DOWN);
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos below(int i) {
- return this.relative(Direction.DOWN, i);
+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos north() {
- return this.relative(Direction.NORTH);
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
}
@Override
public BlockPos north(int distance) {
- return this.relative(Direction.NORTH, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Optimize BlockPosition
}
@Override
public BlockPos south() {
- return this.relative(Direction.SOUTH);
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
}
@Override
public BlockPos south(int distance) {
- return this.relative(Direction.SOUTH, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Optimize BlockPosition
}
@Override
public BlockPos west() {
- return this.relative(Direction.WEST);
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos west(int distance) {
- return this.relative(Direction.WEST, distance);
+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos east() {
- return this.relative(Direction.EAST);
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos east(int distance) {
- return this.relative(Direction.EAST, distance);
+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos relative(Direction direction) {
+ // Paper Start - Optimize BlockPosition
+ switch(direction) {
+ case UP:
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ());
+ case DOWN:
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ());
+ case NORTH:
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1);
+ case SOUTH:
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1);
+ case WEST:
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ());
+ case EAST:
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ());
+ default:
return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ());
+ }
+ // Paper End
}
@Override