Paper/patches/server/0145-Block-player-logins-during-server-shutdown.patch
Jake Potrebic b3b04f2ca1
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8515)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a4de097 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of

CraftBukkit Changes:
f43634ae4 SPIGOT-7170: Cannot set slots in custom smithing inventory
48f3a2258 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of
30e31b4d1 SPIGOT-7177: Certain blocks don't call BlockCanBuildEvent
982364797 SPIGOT-7174: Avoid adding air to CraftMetaBundle

Spigot Changes:
6198b5ae PR-122: Add missing parentheses to pumpkin and melon growth modifier
1aec3fc1 Rebuild patches
2022-10-30 19:44:25 -07:00

24 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sun, 2 Jul 2017 21:35:56 -0500
Subject: [PATCH] Block player logins during server shutdown
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 9011b43dbf28f1f19809c1b45898b727d679c12f..187692ea25983195a0fe14a7dc070fd33acb0037 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -76,6 +76,12 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
@Override
public void tick() {
+ // Paper start - Do not allow logins while the server is shutting down
+ if (!MinecraftServer.getServer().isRunning()) {
+ this.disconnect(org.bukkit.craftbukkit.util.CraftChatMessage.fromString(org.spigotmc.SpigotConfig.restartMessage)[0]);
+ return;
+ }
+ // Paper end
if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
this.handleAcceptedLogin();
} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {