geforkt von Mirrors/Paper
e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
58 Zeilen
2.2 KiB
Diff
58 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sun, 16 Oct 2022 15:58:38 +0200
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Subject: [PATCH] More vanilla friendly methods to update trades
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diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java
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index 8c8176121cafed0ed09239b6a7b392dc846438e2..3bc24457d143449e6a338d79becf7c39b9f81054 100644
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--- a/src/main/java/org/bukkit/entity/Villager.java
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+++ b/src/main/java/org/bukkit/entity/Villager.java
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@@ -60,8 +60,11 @@ public interface Villager extends AbstractVillager {
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* A villager with a level of 1 and no experience is liable to lose its
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* profession.
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*
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+ * This doesn't update the trades of this villager.
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+ *
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* @param level the new level
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* @throws IllegalArgumentException if level not between [1, 5]
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+ * @see #increaseLevel(int)
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*/
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public void setVillagerLevel(int level);
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@@ -81,6 +84,34 @@ public interface Villager extends AbstractVillager {
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public void setVillagerExperience(int experience);
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// Paper start
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+ /**
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+ * Increases the level of this villager.
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+ * The villager will also unlock new recipes unlike the raw
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+ * method {@link #setVillagerLevel(int)}.
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+ * <p>
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+ * A villager with a level of 1 and no experience is liable to lose its
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+ * profession.
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+ * <p>
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+ * A master villager has a level of 5 in its profession and
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+ * will unlock 10 trades (2 per level).
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+ *
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+ * @param amount The amount of level
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+ * @return Whether trades are unlocked
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+ * @throws IllegalArgumentException if current level plus the amount
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+ * isn't between [1, 5] or the amount isn't positive
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+ * @see #setVillagerLevel(int)
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+ */
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+ boolean increaseLevel(int amount);
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+
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+ /**
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+ * Gives to this villager some potential new trades
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+ * based to its profession and level.
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+ * @param amount The amount of trades to give
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+ * @return Whether trades are added
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+ * @throws IllegalArgumentException if the amount isn't positive
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+ */
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+ boolean addTrades(int amount);
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+
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/**
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* Gets the amount of times a villager has restocked their trades today
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* @return The amount of trade restocks.
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