geforkt von Mirrors/Paper
7c001d64a5
Fixed issues where urgent and prioritized chunks didn't actually always get their priority boosted correctly.... Properly deprioritize non ticking chunks. Limit recursion on watchdog prints to stop flooding as much Remove neighbor priorities from watchdog to reduce information reduce synchronization duration so that watch dog won't block main should main actually wake up probably fixed a deadlock risk in watchdog printing also that was leading to crashes fixed chunk holder enqueues not being processed correctly added async catchers in some locations that should not be ran async Fixed upstream bug where VITAL callbacks that must run on main actually could sometimes run on the server thread pool causing alot of these nasty bugs we've seen lately! This build will provide massive improvements to stability as well as even faster sync chunk load/gens now that priority is correctly set. Fixes #3435
30 Zeilen
1.4 KiB
Diff
30 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 27 Dec 2016 15:02:42 -0500
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Subject: [PATCH] String based Action Bar API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 764a8ef952b6f3a38ae8430c0648ad1694aa89b9..d349f0c87bfad19cf0bddb4709f1d7b0dd4b4a36 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -216,6 +216,18 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper start
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+ @Override
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+ public void sendActionBar(String message) {
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+ if (getHandle().playerConnection == null || message == null || message.isEmpty()) return;
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+ getHandle().playerConnection.sendPacket(new PacketPlayOutChat(new net.minecraft.server.ChatComponentText(message), net.minecraft.server.ChatMessageType.GAME_INFO));
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+ }
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+
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+ @Override
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+ public void sendActionBar(char alternateChar, String message) {
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+ if (message == null || message.isEmpty()) return;
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+ sendActionBar(org.bukkit.ChatColor.translateAlternateColorCodes(alternateChar, message));
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+ }
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+
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@Override
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public void setPlayerListHeaderFooter(BaseComponent[] header, BaseComponent[] footer) {
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if (header != null) {
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