geforkt von Mirrors/Paper
14bb771957
Fixes BUKKIT-674
117 Zeilen
4.1 KiB
Java
117 Zeilen
4.1 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.block.BlockPlaceEvent;
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// CraftBukkit end
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public class ItemBlock extends Item {
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private int id;
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public ItemBlock(int i) {
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super(i);
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this.id = i + 256;
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this.d(Block.byId[i + 256].a(2));
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}
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public int a() {
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return this.id;
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}
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public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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int i1 = world.getTypeId(i, j, k);
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if (i1 == Block.SNOW.id) {
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l = 0;
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} else if (i1 != Block.VINE.id) {
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if (l == 0) {
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--j;
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}
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if (l == 1) {
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++j;
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}
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if (l == 2) {
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--k;
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}
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if (l == 3) {
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++k;
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}
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if (l == 4) {
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--i;
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}
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if (l == 5) {
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++i;
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}
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}
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if (itemstack.count == 0) {
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return false;
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} else if (!entityhuman.d(i, j, k)) {
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return false;
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} else if (j == world.height - 1 && Block.byId[this.id].material.isBuildable()) {
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return false;
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} else if (world.mayPlace(this.id, i, j, k, false, l)) {
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Block block = Block.byId[this.id];
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// CraftBukkit start - This executes the placement of the block
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CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
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// There are like 30 combinations you can mix and match steps and double steps
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// of different materials, so there are a lot of different cases of what
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// would happen if you place x step onto another y step, so let's just keep
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// track of the entire state
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CraftBlockState blockStateBelow = null;
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// Toggles whether the normal or the block below is used for the place event
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boolean eventUseBlockBelow = false;
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if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
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blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
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// Step is placed on step, forms a doublestep replacing the original step, so we need the lower block
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eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id;
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}
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world.suppressPhysics = true;
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world.setTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()));
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
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int id = world.getTypeId(i, j, k);
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int data = world.getData(i, j, k);
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replacedBlockState.update(true);
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world.suppressPhysics = false;
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if (event.isCancelled() || !event.canBuild()) {
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return true;
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}
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if (world.setTypeIdAndData(i, j, k, id, data)) {
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if (Block.byId[id] != null) {
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Block.byId[id].postPlace(world, i, j, k, l);
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Block.byId[id].postPlace(world, i, j, k, entityhuman);
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}
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// CraftBukkit end
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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}
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return true;
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} else {
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return false;
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}
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}
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public String a(ItemStack itemstack) {
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return Block.byId[this.id].n();
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}
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public String getName() {
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return Block.byId[this.id].n();
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}
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}
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