Paper/Spigot-Server-Patches/0099-Prevent-Waterflow-BlockFromToEvent-from-loading-chun.patch
2017-03-25 00:22:02 -05:00

53 Zeilen
2.7 KiB
Diff

From 68a9bbc962a93f0689d95be191fae73489a5c2f7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 22:03:09 -0400
Subject: [PATCH] Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.
Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.
This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
diff --git a/src/main/java/net/minecraft/server/BlockFlowing.java b/src/main/java/net/minecraft/server/BlockFlowing.java
index 0a2823686..8eba70b01 100644
--- a/src/main/java/net/minecraft/server/BlockFlowing.java
+++ b/src/main/java/net/minecraft/server/BlockFlowing.java
@@ -96,6 +96,7 @@ public class BlockFlowing extends BlockFluids {
if (this.h(world, blockposition.down(), iblockdata2)) {
// CraftBukkit start
+ if (!canFlowTo(world, source, BlockFace.DOWN)) { return; } // Paper
BlockFromToEvent event = new BlockFromToEvent(source, BlockFace.DOWN);
world.getServer().getPluginManager().callEvent(event);
@@ -136,6 +137,7 @@ public class BlockFlowing extends BlockFluids {
EnumDirection enumdirection1 = (EnumDirection) iterator1.next();
// CraftBukkit start
+ if (!canFlowTo(world, source, org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(enumdirection1))) { continue; } // Paper
BlockFromToEvent event = new BlockFromToEvent(source, org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(enumdirection1));
world.getServer().getPluginManager().callEvent(event);
@@ -148,8 +150,14 @@ public class BlockFlowing extends BlockFluids {
}
+ // Paper start
+ private boolean canFlowTo(World world, org.bukkit.block.Block source, BlockFace face) {
+ return source.getWorld().isChunkLoaded((source.getX() + face.getModX()) >> 4, (source.getZ() + face.getModZ()) >> 4);
+ }
+ // Paper end
+
private void flow(World world, BlockPosition blockposition, IBlockData iblockdata, int i) {
- if (world.isLoaded(blockposition) && this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check
+ if (/*world.isLoaded(blockposition) &&*/ this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check // Paper - Already checked before we get here for isLoaded
if (iblockdata.getMaterial() != Material.AIR) {
if (this.material == Material.LAVA) {
this.fizz(world, blockposition);
--
2.12.0.windows.1